Bungie,
When Icebreaker made its triumphant return to Destiny after a terribly long hiatus, I eagerly took it in to the 320 King's Fall and used it at Totems. I rejoiced in having an activity where a classic like Icebreaker could be used.
Fast forward to today and I used it at the same checkpoint and could not kill a red-bar knight. "Der" you say "Icebreaker is the same Impact as LDR. What did you expect?" Well, Icebreaker actually has 32 Impact, whereas LDR has 31. Icebreaker also has no damage drop off with maximum range.
This is a damn travesty. I literally can't use this weapon in any meaningful PvE activity. The charge rate is too low and it can't kill a knight in King's Fall.
Please, Bungie, increase the impact by another point or two and allow it to kill a red-bar knight in the 390 King's Fall raid.
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[quote]Bungie, When Icebreaker made its triumphant return to Destiny after a terribly long hiatus, I eagerly took it in to the 320 King's Fall and used it at Totems. I rejoiced in having an activity where a classic like Icebreaker could be used. Fast forward to today and I used it at the same checkpoint and could not kill a red-bar knight. "Der" you say "Icebreaker is the same Impact as LDR. What did you expect?" Well, Icebreaker actually has 32 Impact, whereas LDR has 31. Icebreaker also has no damage drop off with maximum range. This is a damn travesty. I literally can't use this weapon in any meaningful PvE activity. The charge rate is too low and it can't kill a knight in King's Fall. Please, Bungie, increase the impact by another point or two and allow it to kill a red-bar knight in the 390 King's Fall raid.[/quote] The ice breaker used to be event horizon archetype but bungie nerfed it. That's why it has no stability because bungie forgot to give it stability after changing the archetype.