JavaScript is required to use Bungie.net

Servicio de alertas
Mañana, todos los títulos de Destiny estarán fuera de línea temporalmente debido a operaciones programadas de mantenimiento. Permanece atento a @BungieHelp para conocer las novedades.

Destiny

Hablemos de Destiny.
Editado por Thought: 11/3/2016 5:04:47 PM
32

Perfecting Raid Strategies (Tips Welcome)

We've all been with the LFG Groups, or even friends we play with on a regular basis, but no matter what you do the team just can't get the objective done. As someone who has decent knowledge of the raid and enjoys helping others I'm trying to throw some tips together to ensure everyone stays alive and increases their damage outputs. [b]Vosik Phase 1 (Generators)[/b] Not much to say here, just make sure the people defending the generators are able to kill shanks while staying alive, designate the low light players to run for charges as it doesn't take very much effort. [b]Vosik Phase 2[/b] Arguably the most difficult encounter during Heroic Mode. This encounter is full of things with one purpose, to make you die. It happens, I've died, you've died, your favorite streamer has died, Deej has died, we all do it and there isn't much we can do about it, but there are things that can be put in place to prevent as many deaths as possible. [u]Heroic Mode Only[/u] The safe rooms will be about 75% closed, meaning you must crouch or slide under them ([b]Not Shadestep)[/b] If choosing to slide under the door, don't try to slide early and time it, just run into the door and slide after you have banged your knee on it. [u]Titans [/u] Blessing of Light is an amazing tool for this encounter, just make sure you put the bubble somewhere that allows multiple people to grab the buff and isn't easily shot at by Vosik (as he 1-2 shots the bubble to break it) Also, if there is an abundance of Titans in the group you can run both weapons and blessing and feel unstoppable. [u]Hunters[/u] Grenades.. We all know you are using Nightstalker, so hit those damn doors with every nade you've got! Especially on the right side where enemies to sit back and only come out when someone needs to go grab a bomb. Also, if you have a couple others hunters, arc blade is useful if the bomb drops far up in a dangerous location. Gunslinger with celestial nighthawk is also very good for damage on bosses and clearing captains. [u]Master Rac- I.. I mean Warlocks[/u] As a Warlock Main I notice a lot of things people do wrong. If you are going to use Sunsinger pop that super and spam grenades at the bosses, it gives an extra 45% damage you're missing out on. (Stacks with tether and melting point). I personally run Voidwalker to nuke the captain that spawns on whichever side I am on. My team sometimes doesn't even realize it's dead as they hardly get to see it. Also, the health regeneration on grenade Melee and super kills is amazing. [b]Siege Engine (Death Zamboni)[/b] This encounter can be hell for many teams, especially if played without some form of strategy. [u]Basics[/u] During the first phase where players are shooting at the Engine, have someone use a super to clear ads, tether/blessing bubble/stormtrance/arc blade/hammers work wonders here. If anyone dies before the engine suffers a "hull breach" just wipe, it isn't worth it to try and continue with 5 people this early into the encounter. Once the first wall has been knocked over, designate 3 players to be the first to pick up the parts, the other 3 clear ads and destroy the bombs that slow/kill everything. Also make sure to shoot the turrets off of the Skiffs that drop enemies, they aren't very forgiving. Also, if ads are proving to be a problem you can quickly pick up a part and drop it right away to spawn in the mines and then go kill all the ads. Afterwards go grab the parts and you'll only have to worry about Meksis and the Walker. [i]Heroic Mode Only[/i] Once the parts are about 75% of the way to the Engine, a Fallen Walker Tank will spawn in front of the ramp. Drop the parts and shoot the damn thing, snipers/sleeper/gjallarhorn/etc. Once the parts are aboard the Engine, make sure to bring them to the right locations. [b]The Drive Shaft (Blue) goes in the front right location near the ramp. The Warhead (Yellow) goes in the center on the side facing the ramp. The Engine Block (Green) Goes in the far left location (have a second person follow the Engine carrier to pick it up when dropped).[/b] [u]Titans[/u] Once again, Blessing of Light is amazing for keeping the fire team alive. Weapons is useful if your team isn't able to kill the Walker Tank quickly. Also, Sunbreakers can use their super for dealing with the captains that spawn near the Walker Tank. [u]Hunters[/u] Nightstalker is the very good for this as having Tethers to deal with ads is amazing, especially if paired with a Stormcaller or Sunbreaker. Bladedancers using an invisibility build could be useful for carrying parts, but many enemies have AoE attacks and you will get hit anyways. Using Gunslinger with the Nighthawk Helmet will do mass amount of damage to the tank if played on Heroic Mode. [u]Warlocks[/u] Stormcaller, the ad clearing machine. When Greg the Dreg hears you activate your Stormtrance he and his entire squad bend over and spread they're peg legs because they know they're -blam!-ed. Stormtrance can also kill Meksis (Captain that closes the ramp) [b]Aksis Phase 1[/b] This is a pretty self explanatory encounter, just make sure you're in the right spot at the right time. In between cycles when the shanks spawn, tethers and blessing bubbles ensure everyone stays alive. The best spot I have found for the tethers is above Aksis' head on the back wall, as it will tether the shanks right out of the spawns. [u]Titans[/u] Blessing Bubbles once again work very well for keeping the team alive, especially since there is no boss to damage so WoL isn't needed. (Put the bubble in between two sides to allow more people to get the shield. Striker also works well as it can one shot the Captains. [u]Hunters[/u] Either tether (for shanks) or Celestial Nighthawk (for Captains) work well. [u]Warlocks[/u] All 3 subclasses work well, voidwalker is good for killing the captains right when they spawn, and Stormcaller can clear ads/kill captains. If you choose to use Stormtrance on the captains make sure you either have them flinched or move around as they will shoot at you and if you are lower light will kill you. [b]Aksis Phase 2[/b] I just spent 15 minutes typing things for Phase 2 and phogoth to save it. Fml [i]To those saying there isn't much useful information, this thread is for everyone to come together and give input on what they have found to be the best way to complete each encounter.[/i]

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
  • Editado por marlo321: 11/3/2016 1:13:11 PM
    Vosik phase 2: Have lower light or more death prone guardians go left since adds spawn one at a time and theres more cover. It's not a big deal if you cant get to your bomb up front, in fact missing one bomb can be preferable. We got vosik to under 50% during the first dps phase due to this (This was challenge mode so we saved the last 2 bombs for the doors) This causes shanks to spawn round 2 and makes life really easy. Split up based on classes and heavies to make sure you can deal with captains effectively. If a captain falls off of the map proceed as usual. Grab your bomb but don't throw it at aksis unless you're 100% sure you will drop his shield which destroys all adds. Instead save it and throw it at the captain because he will respawn with the bombs. If you're doing the challenge mode have two dedicated room cleaners who will carry the bombs. Split 5 and 1 where 5 always go left and 1 always goes right. There is a rare chance two doors on the same side will open on round 1 so be careful. Outbreak prime is your friend here. USE IT! Engine: After breaching the engine, make your way to ship1. Destroy turrets from ship1 then kill adds. DO NOT pick up parts. Turn around and destroy the turret on ship2 and then adds, move up and destroy turret on ship3 then split up. 3 go back for parts while 3 clear adds. Swap when parts drops. One person then kills meksis while 5 focus on shooting THE SAME LEG of the Walker. Hunters go nightstalker and use keen scout for fast crouch speed, warlocks use trans steps. Vosik1: Bomb throwers watch turrets like hawks while not throwing bombs or calling put elements. It's easy to 5 man if one side throws middle bombs as well or if someone can easily use 2 cannons. Tether at the middle turret so you get ammo drops. If the captain gets stuck in the wall use another cannon to charge shoot him which will unstick him. Vosik2: Have dedicated jobs regardless of empowerment. I've seen too many people say "Empowered do not pick up cannons" which confuses some people. I've seen 2 empowered people staring at a cannon not saying a word. Bomb throwers need to watch aksis' shield strength and call out last bomb. Position yourselves for supercharging. It's a good mechanic and possibly a challenge mode requirement. You don't need 3-4 nightstalkers all tethering in phase 3. Someone go hawk slinger for a 130,000+ dmg golden gun or tether him every teleport. Same goes for titans and WOL.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon