JavaScript is required to use Bungie.net

#feedback

Editado por ThePaintedCar: 9/30/2016 2:20:53 AM
30

Sign Petition for Hand Cannons RNG Accuracy / Ghost Bullets Fix

Agree

389

Disagree

35

Don't care

31

I get balancing. It's a necessary part of a game like Destiny, and I appreciate that the developers are constantly working on tweaking the game to make it fair, especially with regard to PvP. That being said, Bungie has added an awful "balancing" mechanic to hand cannons that is utterly unfair and makes them inconsistent to use. I understood when they decreased the distance for damage fall-off. Hand cannons are not meant to be scout rifles. I disagreed with some of the changes around ammo, but I understood the thinking, wanting wielders to be more deliberate with their shots. But to add RNG accuracy to each one of my shots? How does that reward a patient and deliberate player? How does that reward someone who has honed their skill and reflexes, and learned to control the recoil pattern? It seems like someone at Bungie dislikes hand cannons, or at least dislikes their pervasiveness. I just don't understand why. You created a really cool weapon class with tons of cowboy character, which creates huge satisfaction when clutch, accurate, hard hitting shots are made. These are single bullet guns which rely on accuracy, not spread shotguns. When I aim, my single bullet can go anywhere around a certain radius of where I've place my sight. How then can I be deliberate with my attack? Should I just spam willy-nilly in the general direction of my opponent? Is that the way Bungie intended hand cannons to be used? I doubt that was the original vision. Damage fall-off should be the main variable, though you could even play with the zoom of the ADS and the size of the hitbox at range, or even add more aggressive recoil. But to throw an RNG roll on each bullet I shoot as to whether or not the bullet will go where I aimed it (including within the intended range, see video: https://www.youtube.com/watch?v=bZ24eDTg_s4 by iAM - tripleWRECK), is wholly unfair and borderline game-breaking. Please reconsider this Bungie. This is not a good answer to your supposed problem with hand cannons. RNG should never be a part of aiming. If you agree with my statements above, please say so. If you don't, also say so and say why. Try to keep the discussion civil so we can actually hear each other's side. I would like to submit this post as a petition. Please answer the poll to voice your opinion as well. Just trying to show Bungie that people are actually concerned with this mechanic. Edit: I'd like to thank everyone for the great discussion and the vast majority of you keeping things civil. I'm glad there is interest in tjis issue, and I'm glad intelligent points were voiced from both sides. Cheers guardians!

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
  • I think everyone here agree's we don't want to be cross mapped by hand cannon's, you know fighting at long range Scout vs HC we expect the scout to out damage the HC, what we do not want however is the HC to be doing literally nothing, i think all we are asking for here is a more accurate HC class with clearer gradient for damage fall off. This is essentially the same issue Bungie had with light levels and DPS previously where 1 light level literally meant a 30% damage output reduction and 30% less damage resistance, this is 1 foot outside defined range, bullet can go anywhere roll a dice, hit or miss, could represent anywhere between 20-25% of the DPS put out in a fight which depending on if it hits or not will determine the winner of the fight.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon