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#balance

Editado por ThePaintedCar: 9/30/2016 2:20:53 AM
30

Sign Petition for Hand Cannons RNG Accuracy / Ghost Bullets Fix

Agree

389

Disagree

35

Don't care

31

I get balancing. It's a necessary part of a game like Destiny, and I appreciate that the developers are constantly working on tweaking the game to make it fair, especially with regard to PvP. That being said, Bungie has added an awful "balancing" mechanic to hand cannons that is utterly unfair and makes them inconsistent to use. I understood when they decreased the distance for damage fall-off. Hand cannons are not meant to be scout rifles. I disagreed with some of the changes around ammo, but I understood the thinking, wanting wielders to be more deliberate with their shots. But to add RNG accuracy to each one of my shots? How does that reward a patient and deliberate player? How does that reward someone who has honed their skill and reflexes, and learned to control the recoil pattern? It seems like someone at Bungie dislikes hand cannons, or at least dislikes their pervasiveness. I just don't understand why. You created a really cool weapon class with tons of cowboy character, which creates huge satisfaction when clutch, accurate, hard hitting shots are made. These are single bullet guns which rely on accuracy, not spread shotguns. When I aim, my single bullet can go anywhere around a certain radius of where I've place my sight. How then can I be deliberate with my attack? Should I just spam willy-nilly in the general direction of my opponent? Is that the way Bungie intended hand cannons to be used? I doubt that was the original vision. Damage fall-off should be the main variable, though you could even play with the zoom of the ADS and the size of the hitbox at range, or even add more aggressive recoil. But to throw an RNG roll on each bullet I shoot as to whether or not the bullet will go where I aimed it (including within the intended range, see video: https://www.youtube.com/watch?v=bZ24eDTg_s4 by iAM - tripleWRECK), is wholly unfair and borderline game-breaking. Please reconsider this Bungie. This is not a good answer to your supposed problem with hand cannons. RNG should never be a part of aiming. If you agree with my statements above, please say so. If you don't, also say so and say why. Try to keep the discussion civil so we can actually hear each other's side. I would like to submit this post as a petition. Please answer the poll to voice your opinion as well. Just trying to show Bungie that people are actually concerned with this mechanic. Edit: I'd like to thank everyone for the great discussion and the vast majority of you keeping things civil. I'm glad there is interest in tjis issue, and I'm glad intelligent points were voiced from both sides. Cheers guardians!

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  • Editado por JungleofTaxemes: 9/28/2016 11:23:49 AM
    Accuracy problems need to go. At the end of the day, if you play this game as a proper 1% player HCs will be the optimal choice. Aerial place and cover dipping are good FPS habits and they get rewarded. Other primaries need to be buffed so HC users with BAD habits die. If you're both standing out of cover, an auto user should melt a HC user. Because an auto needs you to be out of cover to do damage. A HC doesn't. Right now the HC wins unless RNG slaps them in the face, and this is a symptom of why the game feels so bad at the minute. Auto rifles need to do 1.5x damage on a headshot instead of 1.25x, like all other primaries. They did this nerf as an overreaction. Pulse rifles need to go back to 2.0 damage. They did this nerf as an overreaction. The scout rifles that are terrible (the inward lamp, uncharged tlaloc) need to be removed from the game and replaced by the MIDA archetype, which also needs a buff. This is so they can actually compete with pulses. Then primaries are worth using. They need to make it so that anyone who doesn't play without making a single mistake, gets punished for using HCs. And the only way to do that while making HCs still work, is to finally buff primaries. This also deals with the special meta. No, this won't make the game cod. This game needs TTKs that are in between halo and cod because we move faster than in Halo and have charged abilities and specials on spawn. Bad players need to die for making mistakes, otherwise the game becomes absolutely terrible and unfulfilling for people who have a clue what they are doing.

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