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publicado originalmente en: Build a Video Game Amusement Park
8/13/2016 12:09:41 PM
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Well, I guess I'll start this off with the idea of a Spiral Knights theme park! Wouldn't it be great to enjoy the world of Cradle and All, if just for a day? You could crash down and start your adventure by riding the "First Landing", as you hop into an escape pod and fire off into this clockwork world! The kids can frolic within the Snipe Gardens, enjoying the nature of and architecture of Haven if the rest of the world is too dangerous. Nerves may need to be steeled when times come to begin your descent into the Clockworks with the Arcade's Elevators! (Which will probably work like the Tower of Terror). Feel like a Knight when you and your friends try and make the best time through the Graveyards. Don't stay too long! Double-Check your safety gear when you enter King Tinkizar's lands, where you'll be riding the Gunpuppy Carts through Ironclaw Munitions. While the Jelly Kingdom looks tasty, the place is much better for bouncing away to your heart's content. If the Clockworks have tired you out, head back to Haven and visit Biscotti's Mess Hall for a refreshing recharge (if Crystal Energy isn't enough). Just make sure not to carry any Dark Matter into the premises. The Hall of Heroes will always welcome aspiring Knights, and you might just find them in the middle of a ceremony for a new hero. The Bio Labs of Spiral HQ have plenty of battle sprites, and they'd be willing to part with one or two provided you check them out through Quartermaster Kozma first. And if your day is done but you've not dug deep enough yet, feel free to sleep like the dead in Moorcroft Manor. Just be careful around some of the Spookats, I think one's planning a dark ritual. Of course there's other ideas I could come up with for this, but for now I'm partially spitballing as it is. [spoiler]If context is needed for anything I've mentioned here, feel free to let me know.[/spoiler]
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  • I'll see what I can do: The game itself and Cradle: [spoiler][quote]Well, I guess I'll start this off with the idea of a Spiral Knights theme park! Wouldn't it be great to enjoy the world of Cradle and All, if just for a day?[/quote]Spiral Knights is a free-to-play game by Three Rings, published by Sega. The story involves an Order known as the Spiral Knights. You play as a recruit knight crewing the Order's flagship the Skylark. This ship crash lands on the Planet Cradle. Cradle is a clockwork planet made partially of other planets. It's core is a incredible power source that has the means to fix the Skylark, but it's power also affects everything near it in one way or another.[/spoiler] First Landing: [spoiler][quote]You could crash down and start your adventure by riding the "First Landing", as you hop into an escape pod and fire off into this clockwork world![/quote]As of a game-changing update, your character is introduced shortly after the escape pod they were in crash lands on the surface of Cradle. While you do land in a relatively nice meadow, a few degrees in trajectory could have sent you down a canyon from what I could tell.[/spoiler] Snipe Gardens: [spoiler][quote]The kids can frolic within the Snipe Gardens, enjoying the nature of and architecture of Haven if the rest of the world is too dangerous.[/quote]The game's hub city is called Haven. It contains being known as Strangers, a temporary main base for Spiral Knights, a mining company HQ called the Arcade, and Snipes. Snipes are these little blobs of feathers that the Strangers care for. [/spoiler] Arcade Elevators: [spoiler][quote]Nerves may need to be steeled when times come to begin your descent into the Clockworks with the Arcade's Elevators! (Which will probably work like the Tower of Terror).[/quote]The Clockworks is the general term of all the levels of the game that exist underneath the surface. Every level begins and ends with an elevator down (or up to the surface if you don't wanna play any more levels or can't go lower). These elevators change their connections over time, and you used to have a means to change how that happened from the Arcade using minerals that appear on every level.[/spoiler] Graveyards: [spoiler][quote]Feel like a Knight when you and your friends try and make the best time through the Graveyards. Don't stay too long![/quote]Sometimes the elevators won't have an exact connection to another floor until you use it. This can take you to one of three special level types: Treasure Floors, Arenas, and Graveyards. Graveyards are as the name implies. Zombies (more like skeletons by the time you reach them) will come out of just about every grave you come near. If you stay too long, ghosts will come out and join the zombies in trying to kill you. Orlando has a a business which does a simulated course where you pretend to be mercenaries in a lab that accidentally developed zombies. It works kinda like laser tag, only one team has more members and kill you if they get in a certain radius of you instead of firing back.[/spoiler] Gunpuppy Carts [spoiler][quote]Double-Check your safety gear when you enter King Tinkizar's lands, where you'll be riding the Gunpuppy Carts through Ironclaw Munitions.[/quote]One of the most major enemy factions is the Gremlin Kingdom. King Tinkizar leads them, but you deal mostly with the Nine, his officers. One of them used one of their factories, Ironclaw Munitions, to create the boss known as the Roarmulus Twins to try and destroy Haven. The Roarmulus twins are a giant from of the construct enemy known as a gunpuppy. Gunpuppies are automated turrets that resemble dogs sitting upright from the right angle, until they open their mouths to reveal the weapons they carry.[/spoiler] Jelly: [spoiler][quote]While the Jelly Kingdom looks tasty, the place is much better for bouncing away to your heart's content.[/quote]Another enemy faction is the Jellies. One of their bosses is a Jelly King, who resides in the Jelly Kingdom. It's basically a castle coated in Jelly, and acts as the home to many a sentient Gelatinous cube.[/spoiler] Crystal Energy, Biscotti, and Dark Matter. [spoiler][quote]If the Clockworks have tired you out, head back to Haven and visit Biscotti's Mess Hall for a refreshing recharge (if Crystal Energy isn't enough). Just make sure not to carry any Dark Matter into the premises.[/quote]Spiral Knights used to run on an energy system. You collected Mist Energy naturally over time (100 units of it as a carrying capacity), which you used to need to power elevators and self-revive if nobody could donate half their health to you. Crystal Energy (CE) also worked as energy you could buy for money, but the market of Spiral Knights also meant that you could buy and sell CE for the in-game currency of crowns. Nowadays CE is just for special items from Quartermaster Kozma, bonus rooms in the Clockworks, buying extra lives when you run out, and more. Dark Matter is a mineral found in the Clockworks. Nowadays it's used to make food for the Battle Sprite known as Maskerwraith, and that's just about it sadly. That being said, Dark Matter is one of many shadowy things on Cradle, which range from merely sinister to something lovecraft would have made. Biscotti was introduced during the Anniversary of Spiral Knights. He acts as the Head Chef of the Skylark's crew, which means he now cooks for the Knights on Haven. Every anniversary he cooked cakes for the Knights for the sake celebrating that day, but in their time in Cradle, the mouths to feed with cake have outnumbered his means to produce cakes in time. His solution to this was to see if dark matter could help in the process at all. The end result was cake monsters becoming a new species of enemies existing in the Clockworks temporarily.[/spoiler] Hall of Heroes: [spoiler][quote]The Hall of Heroes will always welcome aspiring Knights, and you might just find them in the middle of a ceremony for a new hero.[/quote]NPC's in haven do most of the teaching you need in Spiral Knights. For combat lessons, you look to a part of the main base of the temporary HQ on Haven known as the Hall of Heroes. Here many of the elite officers give combat advice to new recruits exploring haven. If you reach the esteemed rank of Vanguard (the highest rank you can earn through merit alone in the field), an award ceremony will be held for you in the Hall of Heroes.[/spoiler] Battle Sprites and the Laboratory: [spoiler][quote]The Bio Labs of Spiral HQ have plenty of battle sprites, and they'd be willing to part with one or two provided you check them out through Quartermaster Kozma first.[/quote]Battle Sprites were originally support drones given to specific Knights working in the field. When the Skylark crashed on Cradle, some pods of battle sprites got loose and were lost to the many parts of Cradle. By the time you retrieve these pods, the battle sprites inside have become living creatures with special powers you can call upon (for reasons the Bio Knights are still looking into). You can level them up much like any other item in the game, only using food instead of heat crystals (don't ask me about heat crystals, please). When they level up they take on perks and special physical traits (partially based off what you fed them). The Laboratory (which I thought was called the Bio Labs) houses the Bio Knights, who work on researching all forms of life on cradle they can get their hands on safely. It may also house Geo Knights, who study the geology of the different parts of Cradle. This building is connected to the Hall of Heroes. Quartermaster Kozma sells Battle Sprite pods (which is how you get new battle sprites), but the gear they wear is sold by the Laboratory.[/spoiler] Moorcroft Manor: [spoiler][quote]And if your day is done but you've not dug deep enough yet, feel free to sleep like the dead in Moorcroft Manor. Just be careful around some of the Spookats, I think one's planning a dark ritual.[/quote]The levels of the game are divided into three tiers. When you reach a higher tier, you enter a little safe place that you can have full access to if your gear is strong enough. Moorcroft Manor is where tier two begins. The manor itself is a hotel for the dead (although they seem to be willing to give you a room while you're living). The clerk is a ghost (of the variety called spookats, who are typically another enemy type) and the bellhop is a zombie. In one of the rooms a tiny kat is clocking access to a mysterious glowing circle with bits of skeleton atop it. Any attempt to question it only net the reply "what dark ritual?"[/spoiler]

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  • Um... context please.

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  • Where first?

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  • Everywhere.

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  • I gave context, but to think I accidentally made it as a reply to myself.

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  • A specific starting place would be nice.

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