Just seems a bit unfair that warlocks have substantially more range than hunters and titans
[spoiler]this excludes charged melees and shoulder charge[/spoiler]
I saw this post from a new player and decided to post it myself.
EDIT1: seems most ppl are ok with the range although other melees should be rebalanced with their melees.
EDIT2: btw this isn't a nerf post i just want to see opinions etc.
EDIT3: over 100 votes nice.
EDIT4: For those who don't read spoilers. This post is about basic melees not charged. I find the charged melees to ve balanced atm (except throwing knives but whatever)
EDIT5: Over 200 replies. My biggest post yet.
EDIT6: Again this is about rebalancing basic melees rather than charged.
-
There is a simple fix to the stormcaller melee. Give a two second charge time. If someone breaks the charge, you waste your melee. This keeps the range of the stormcaller, but applies a level of skill to it as well. Shotgun rushers wouldnt be able to do their snipe melees, but still keep the strong melee damage if their melee charge is up Everyone wins this way. As for the other warlock melees, when I play on my hunter or Titan, I really don't have a problem. Ita when we are in bad connection lobbies that I'm like. O_O dat range!!! Other than that, its not that big of a deal