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publicado originalmente en: Strike Concept - Dagger of Worms
11/30/2015 3:43:24 AM
6
Nice idea but better suited for a raid, at least in this point in destiny. Right now the final boss for strikes don't involve complicated mechanics like the ones you mentioned, since strikes are usually ran with randoms you can't communicate with. That's why strikes now are usually just doing DPS to the boss while also using common sense to kill ads in the room as you need to and taking cover. Maybe this will change and we will eventually have mechanics like this for strikes but not now. I do like the idea of a fully taken strike though :)
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