1) in-game fireteam building features
2) new planets
3) New enemies
4) better reward system
5) less repeating of the same task
6) separated PvP and PvE stats
7) clan support
8) social features
9) in-game grimoir.
10) better gear tiers.
11) story line that includes the guardian. At the moment we're just a hammer.
English
-
Number 7 got me thinking. Clan based areas, social, with options to have clan ships, shaders, armour and rep gains for newer stuff. Maybe a more in-depth customisation of weapons and armour.
-
If I were to set about making a social area that was for clans I would make it a hanger in the tower. But social spaces is a concept for later. First clans need to have some sort of purpose inside Destiny. So far there's nothing.
-
That's where I thought the rep idea would come in. Completing activities, pve or pvp, etc as a clan fire team, would earn rep. Either this is currency type and allows clan members to spend it on the various cosmetic items, or a level system where stuff opens as it increases.