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7/16/2015 9:53:32 PM
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I have been extremely frustrated with the lag switching and ddos cheating. I also have no sympathy for the cheaters if they are caught and named publicly. However, I recently had an experience that applies to this topic. I was in trials and the load in time between rounds suddenly became much longer than normal (an indication of ddos). We fully expected one of us to be kicked, but when we loaded in, one of their team had been kicked! My team was totally surprised. Then, throughout the rest of the match, the game was massively glitchy. The other team was transporting, sometimes not taking damage, and appearing to be lag switching. ...except for 1 little detail: they couldn't kill us but we could kill them. I realized that to the other team it probably looked like we were lag switching, and/or ddos'ing but we weren't. This made me rethink my views on this sort of thing. If the other team had posted video of that match and I had been receiving hostile messages, it would have been unfair. Video of an event alone simply is not enough to prove cheating. The system bungie uses to host the pvp games is unreliable and extremely susceptible to natural occurrences that look just like ddos'ing or lag switching. We need to push bungie to at least take trials and iron banner to private servers. That is the only way to actually put an end to the cheating.
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