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publicado originalmente en: Bear grylls montage
9/22/2014 1:16:59 PM
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  • They said it was NOT an MMO

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  • Bungie has never called destiny a mmo or do they even classify it as a mmo.

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  • They can call it whatever they like doesn't make it any less of an MMO. Maybe we have all forgotten but the term means Massively Multiplayer Online game. Massive is a big check and while not all together at the same exact time it still counts, multiplayer check hello 12 player pvp matches and 6 player raids, and online is a huge check can't even play the game offline. Sounds like an MMO to me and they decided to make it a loot based MMO which in turn means people will do whatever it takes to gear the fastest. I personally think that cavei s a huge waste of time because after 2 weeks I have all but a legendary primary weapon and I have an exotic helmet all from vendors. One day gamers will learn to not believe every line developers feed them. If they called it an MMO it would have sold far less than it has and they know it which is why they call it a more intimate experience.

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  • A game has to be open world with lots of interactions with other players to be considered a mmo. World of tanks on pc is 15 vs 15 matches and have 4 different classes of tanks. There's clan wars and tank platoons and 3 different game modes but that doesn't consider it a mmo because you can't trade tanks or give them away. It's just a massive multi-player first person shooter or MMOFPS. guild wars 2 and wow are true mmos because it has an endless amount of player interaction and exploration. Destiny lacks that and a open world feel to be classified as a MMO but rather a subgenre of the MMO experience.

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  • Phantasy Star Online would like to disagree with your assessment of what makes an MMO an MMO. Released way back on the Dreamcast and will forever be enshrined in the MMO hall of fame was very similar to this games overall design. I will give you a little bit of credit in regards to the lack of trading but saying the game isn't open world so it isn't an MMO is a little misleading. EQ uses some of the same ideas, narrow pathways to larger areas, in its map designs still and is one of the longest lasting MMOs still churning out good quality expansions. The lack of trading is the only possible reason this game can't be fit into the MMO genre and it falls a little short when you take the loot system as a whole, individual loot (WoW can't trade its individual bonus loot) vs shared/rolled on loot.

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