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publicado originalmente en: Raids Not For Noobs, Only Elite players!
Editado por Black Shuck: 8/2/2014 7:51:41 AM
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People want a differant game they are more used too. Ive seen and even talked with alot of FPS people who are having problems adjusting to a MMOFPS and its mechanics. I even spoke to three big time shooter guys at my work(who bought Xbox ones for Titanfall) and tried the Destiny beta and liked it if they would ever admit to playing a MMO-type game and all of them said they would not because of the attached stigma and they want something simple they are used too.
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  • Maybe they shouldn't buy it then instead of wanting it changed to their liking.

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  • Cod players beware you cant play this and still keep up your cod skill of sitting in the back and quick scoping run away

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  • This is just plain dumb. Everyone knows that when a raid is first breached, it's going to take a long time to complete. But once strategies are formed and such, it becomes almost trivial. Yes the first people in will likely take a few days before clearing it, but will take significantly less than that with each clear after. What bungie needs to do (and I'm sure they have) is cater to both crowds. The standard raid for people who just want to experience content without having to dedicate ungodly amounts of time. And hard mode for people with endless amounts of time to waste on hardcore progression.

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  • Vault of Glass, takes six hours to complete Bungies says geared, communicating and knowing the encounters.

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  • As long as the gear reflects this. If you are doing trivial stuff, you should get trivial rewards. How would the "standard" raid be anything else than a 6 man strike in that case? The comparison being strikes are insanely easy and you can mostly sleep you way through em. I figured they were already catering to all crowds. You have your pvp. You have your "open world pve" type stuff. You have your easier pve "missions" ( strikes ). You have your harder pve "missions" ( raids ). Unless you are implying the people who want it easier need *more* stuff catered to them? Which would make sense. These are typically the people that feel more entitled.

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  • As to the entitled thing. People on both sides are acting entitled. The hardcores are saying they are entitled to difficult content that they can spend the next few months banging their heads against. And the casuals are saying they are entitled to experience the content that the game has to offer and shouldn't be barred from it because they simply don't have the time to dedicate. I say, why not both?

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  • So..one side is saying they are entitled by saying " make me earn rewards" The other side is saying they are entitled by saying " I deserve to have this given to me, and it shouldn't be difficult to accomplish these raids". I think only one side fits the definition of "entitled" there.

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  • It's just phrasing. Both sides are equally entitled. The hardcores don't care about the cheese at the end of the maze, they want the maze to be something only they can do and when they go around with that piece of cheese they can lourd it over people as proof of how awesome they are. Whereas the casuals just want a chance to be able to go through the maze and are content with a smaller piece of cheese as a reward. When you have two mazes that are identical but of different difficulties, the hardcores get threatened because suddenly their cheese doesn't mean as much. I mean yeah it's a bigger piece of cheese but damn it why do those filthy peasants get cheese at all? And so you come here and the gnashing of teeth and wailing of the damned commences.

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  • No it is not. One side wants to accomplish challenging content. That feels like the opposite of entitled. The other side wants to have all content given to them, regardless of challenge level. They want either everything nerfed to their play level, play times, lack-of-friends level, or they want dev time spent making content just for them. Shall I look up the definition of "entitled"? I want challenging content. Very badly. I don't give a rats butt about showing off anything. I want to be able to log on to a game and know I will be regularly challenged. If a person wants to log on to the game and not be challenged..isn't there plenty of ways to do that already? Why is the only facet of "challenging content" being attacked? Unless every aspect of a game can be done by the least common denominator, people complain. Its just downright silly. It's the "no child left behind" mindset that has become a regular gamer mentality. A game is no longer judge by its challenging content. It is judged by if they have a way for people to do everything while facing little to no opposition.

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  • Also all of the arguments you made for casual people can be mirrored for hardcores as well. It's actually amusing that you don't see that.

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  • As is the case they both are entitled the problem is which one is more right? Like a multiple choice question where all the answers are right but you have to choose the most right one. In this case its favoring the hardcores since they will be willing to spend more money on the game and to activision vrs the casuals who think since they bought the game they deserve everything. Hardcore people buy all the DLC and addons, casual dont or complain about it.

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  • Actually, the hardcores aren't where the money is. They make up a minuscule fraction of the user base and if every company catered to them soley, the genre would die out. The money is in catering to the casuals, the casuals as you all put it make up roughly 99% of the customer base and it would be just plain idiotic to ignore them.

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  • My question that you can't seem to answer is why do you care if there is a 'standard mode' and 'hard mode'? I mean the challenge is clearly there if you want it. But there is also an option for people who don't have the time for the challenge. It's the best if both worlds. I can't understand why anyone would find it objectionable.

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  • Editado por lmdinosaur: 8/2/2014 2:06:32 PM
    It's called resources. Resources are finite. You can't simply whip up multiple difficulties over a lunch break.

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  • Actually, yeah, you can. It's really not that difficult to raise the difficulty (lol) of an area. I'm not sure what concept you have, but raising/lowering the levels and damage of monsters in and area is literally something you can do with a few clicks.

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  • Editado por lmdinosaur: 8/2/2014 2:19:02 PM
    There are a ton of factors that come into play when changing difficulty levels around. Mob health? AI? Mob abilities? Mob density? Mechanics being dumbed down? And don't forget the testing that has to be constantly done for each change to find the balance of " is it too easy or too hard still ". That and making sure it some change didn't drastically effect something else. There are constantly things being broken from changes that would at first seem not-related. My concept comes from over a year experience working directly in the gaming industry. Merely pushing a few clicks and pushing it live would be a lolhilariously naive way of inputting *any* change to a game, and I can promise you any company worth anything would never even consider doing that.

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  • Actually, that's pretty much it. The mechanics would largely (and quite often are) be the same in standard as in hard mode. The numbers are just dialed down to manageable levels. This is a pretty common thing in mmos. If you were in the industry as you do claim, you'd know this well. That aside, are you really so selfish as to hog all development assets to work on content only roughly 1% of the games population would experience? (This is a real number. Go look up any raid centric mmo, and is why there is raid finder in WoW as well as standard/hard modes in wildstar)

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  • Let us take WoW for example. Mechanics changed, and deleted completely going from the harder mode to the easier mode. Nice try, but they are not often the same. Wait..what? Am I wanted to hog dev assests? No. If you don't want a challenge that raids entail, you have the following: PVP Explore Single player missions 3 player strikes There is not a raid finder in EverQuest! <3 And you know what? People complain about bad people in the raid finder for the dumbed down version of WoW raids all the time. You bring up another good point. If they make the easier version of the "raids", now they not only have to make sure the match making system works, they have other things to consider. Do any of the raids require a certain diversity? ( a defender Titan, for example ). Does this mean the match making will need to make sure that classes are matched in a certain way? Can the match making be done in a way to allow people to join mid mission? We all know that people using a match making system historically, have a much greater chance of ditching the other people for a variety of reasons. If a person leaves a raid early, should there be a penalty? Such as in the LFR mode of WoW you mentioned. See? It's not that simple as a few clicks over a lunch break. People *not* wanting to raid already have a ton of stuff to do. People who want a certain degree of challenge don't. If anything, it is the people who do not want the challenge of the raids who are being selfish and using up dev time, rather than letting them please the pvpers, the non raiding pve-ers and the raiding pve'ers (any any combination of them).

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  • Basically, yeah. They'd be standard raids or 6 person strikes if you like. The gear you'd get from them obviously would not be as good as the hard mode but would require considerably less time and effort. I don't see anything wrong with that. Also to the fellow who insists that the raids will take 6 hours fully mastered. No. They were quite clear that they said a fully mastered raid should take, 'considerably less than 3 hours'. The 6 hours thing was their estimation of a ground breaking group.

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  • Why have 6 person strikes, though? I can't think of any justification for doing the exact same thing with more people. Make it harder with 6 people? Sure. Do something as easy as a 3 person mission..but with 6? Waste of dev time. If it is the same challenge, the 6 person "dumbed down" raid should give the same rewards as the 3 person strikes.

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