JavaScript is required to use Bungie.net

Destiny 2

Hablemos de Destiny 2.
Editado por THE K1LL1ONA1RE: 3/21/2023 10:21:38 PM
18

Difficulty should be elective, not forced

I personally really enjoy the challenge increase. But I see so many people who don’t. And sometimes I really don’t want to get absolutely massacred by a thresher when I’m just trying to chill. I love this concept, but it should be something people get to choose when launching activities, not a set difficulty that they are forced into. Rewards should scale. You’re almost there with this change (and hopefully removing power soon). Difficulty just needs to be elective. To clarify: I am referring to activities with one set difficulty that you’re forced into. Those need options. And if you pick the harder one, rewards should scale to whatever the equivalent is on the elective scale.
English
#destiny2

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon