[quote]why can't they make it so that all vaulted content can be free to download dlc[/quote]
Because they would have to spend more labor/time to keep it updated and in check and progress on everything else (including future content) would slow down.
Imagine if you could re-download Leviathan and play through it and a bug was discovered that would grant unlimited resources/exotics. That's now something that Bungie has to support/fix, troubleshoot, disable and spend resources fixing it. It doesn't matter if the entire population has access to it or not (making it an "optional" download), if [i]any[/i] players have access to the content, Bungie has to support it and upkeep it.
The internet is quick to forget. Does anyone remember how often Bungie pushed out hotfixes/updates before Beyond Light / DCV launched? It was [i]maybe[/i] 1 or 2 times a season. Now days, their time to take care of game breaking bugs is MUCH quicker. We're getting updates weekly/bi-weekly. Imagine if Bungie had to go back and continue to fix AFK Forges after Season of the Lost launch, or Reckoning wasn't progressing a quest step for Season 15 for some objectives, or if Stasis wasn't working properly with enemies/bounties/progression in the Leviathan or if Escalation Protocol would simply crash the game. What about when Bungie had to go back and fix the [url=https://www.bungie.net/en/Explore/Detail/Update/48391]Izanagi's Burden[/url] quest after Shadowkeep launch when it was top weapon for DPS and players were locked out of a quest nearly a year old after a new raid launched. [url=https://www.bungie.net/en/Forums/Post/259807570?sort=0&page=0]Bungie has a list of known issues for the current season[/url] that they're working to address, [i]do we really want that list to be 2x-3x as long?[/i]
Not to mention all of this is alongside development of new systems, features, content spaces, story, activities, economy, combat systems, seasonal, events, localization that Bungie is developing. They would essentially have to create these systems [i]and[/i] continue to make sure it doesn't break anything else in the game that's existed for 4+ years, which slows everything down. I can almost guarantee had the DCV not existed at all, Crossplay would still be in development. In a world where every Destiny players wants "more new stuff to do", I don't think the term slowing down is what people want.
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I get it, but at the same time as the consumer, why do I need to be concerned with their problems. When I buy car, 2 years later they don't remove my AC unit or a passenger seat, and then give me new wiper blades as new content.
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That's the thing, you DON'T need to be concerned with their problems. Go play something else and take your weak minded opinions with you.
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Thanks!
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Dude that was a weak minded answer
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Everyone trust this guy. He's not a moderator for bungie or anything.
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The best part is, you don't have to take my word for it. Bungie has literally openly talked about how it would slow down their work : [quote][b]IMPACT ON THE LIVE GAME[/b] Maintaining that much content in perpetuity slows down our ability to update the game with fresh experiences, reduces our ability to innovate, and delays our reaction to community feedback. The test surface alone is massive, to say nothing about how it impacts our designers, artists, and engineers trying to make cool new stuff every day under the weight of the crushing complexity of our scale. Unfortunately it also means that we sometimes ship content that doesn’t meet the quality bar we’ve set for ourselves and that our players have come to expect. Recent examples are the issues with Felwinter’s Lie quest or when we had to perform our [url=https://www.bungie.net/en/Explore/Detail/News/48723]first-ever rollback[/url] of player progress due to a bug. Our ambition is for Destiny 2 to be the best Action MMO in the world and that means being far more agile and nimble than we are today. But the simple fact is that our game's size and complexity prevents us from improving Destiny as fast as we – and you – would like. [/quote] [url]https://www.bungie.net/en/Explore/Detail/News/49189[/url]
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[quote]The best part is, you don't have to take my word for it. Bungie has literally openly talked about how it would slow down their work : [quote][b]IMPACT ON THE LIVE GAME[/b] Maintaining that much content in perpetuity slows down our ability to update the game with fresh experiences, reduces our ability to innovate, and delays our reaction to community feedback. The test surface alone is massive, to say nothing about how it impacts our designers, artists, and engineers trying to make cool new stuff every day under the weight of the crushing complexity of our scale. Unfortunately it also means that we sometimes ship content that doesn’t meet the quality bar we’ve set for ourselves and that our players have come to expect. Recent examples are the issues with Felwinter’s Lie quest or when we had to perform our [url=https://www.bungie.net/en/Explore/Detail/News/48723]first-ever rollback[/url] of player progress due to a bug. Our ambition is for Destiny 2 to be the best Action MMO in the world and that means being far more agile and nimble than we are today. But the simple fact is that our game's size and complexity prevents us from improving Destiny as fast as we – and you – would like. [/quote] [url]https://www.bungie.net/en/Explore/Detail/News/49189[/url][/quote] Everyone trust bungie, they're not bungie or anything.
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The whole argument about cutting out paid content for the sake of less work for a gaming company is [b]WRONG[/b] and cheap. Its the only industry (or that is how they call themself) that can get away with it. The whole DCV questions future content a why should people even pay for it.
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Most of the content getting vaulted is 3+ years old by the time it’s vaulted. Thus, the vast majority of us would have more than gotten our money worth from the content anyway.
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god forbid bungie has to do a little bit of extra work, lmfao. it’s pure laziness and nothing else. don’t be fooled
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[quote]god forbid bungie has to do a little bit of extra work, lmfao. it’s pure laziness and nothing else. don’t be fooled[/quote] A little bit extra work? Oh, yeah. You must be an armchair.
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and are you part of a huge gaming company? i’m sure you’re totally knowledgeable about everything bungie does or doesn’t do in their studio🤣
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Editado por FallenEXP: 10/10/2021 12:25:18 AM[quote]and are you part of a huge gaming company? i’m sure you’re totally knowledgeable about everything bungie does or doesn’t do in their studio🤣[/quote] Oh, I’m not. But unlike you, i’m not trying to pretend that I am. Now go enjoy your forsaken campaign before they remove it. Lmao
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I was, and you're and an idiot
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So what you’re saying is Bungie would have to spend time maintaining stuff. This is different from other games how?
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If the game engine is so flakey that adding stuff to it could cause random stuff to break in any other part of the game, maybe it is time to stop adding to the game and devote that time to making a better game engine. In my opinion Bungie is setting a very dangerous precedent by making all of the game completely disposable. This causes content we paid for to go away. Those raids we paid for should still be playable, I don't care if the legal jargon says they can trash the whole thing if they want. It feels bad when paid content is taken away, period.
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How much labour time is spent on d1 and we can still play this
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[quote]How much labour time is spent on d1 and we can still play this[/quote] You just...glossed over what was said didn't you? Nah you don't get that credit. You didn't read a damn thing. Read what spawn said again. [i][b]slowly this time[/b][/i]
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I appreciate your honesty! But then I ask myself whether an expansion of the development team would not change that for the better?
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You can't infinitely expand development teams either. It too costs resources, and makes bringing everything together much more difficult. It's about finding the right balance, and Bungie found this to be a way to maintain their balance.
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more resources =more gameplay options=resurgence in players. it’s a give and take process
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Of course, that is rational and economical, but for me, as a customer a disappointment. At least the Dreaming City will stay for now. But I expect it to be the next content for the vault, then Shadowkeep, which is already recycled once, and after that Beyond Light - and so on... That is very frustrating.
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Agreed. Vaulting content for future use and available for FREE later to previously purchased customers is one thing but if they ever reintroduce locations such as mars again and expect me to pay, that's when the community needs to take a stand.
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Valid points. But how cool would it be to have the whole Destiny Universe to explore and revisit? OP has a point tho considering ‘file size’ was the reason given for the DCV in the first place and everyone knows it’s completely arbitrary and BS