Emotes.
And Bungie can only turn off specific emotes for the entire game. Not disable them for pvp only.
Lastly, three peeking entered the game, because special weapons (snipers) are OP compared to primary weapons...and Bungie has refused to fix this fundamental defect for the last 5 years.
So snipers are ridiculously dominant....and people three-peek to level the playing field.
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Snipers are only op against primary weapons at range, as they’re meant to be, that’s the point of a sniper. And because it requires a headshot to kill, you can’t run around quick scoping as effectively as you can in call of duty, and even if you do that requires an immense amount of skill which balances it out. Snipers are also all or nothing, they hit a precise shot and get the kill, or they miss and range and lose the engagement, or lose at close or mid range and die. That’s balanced. A problem is primaries other than scouts and high impact pulses ever challenging snipers at range. You should in no way be able to challenge a sniper with a rapid fire auto like gnawing hunger, or as some people in the community still want, to be able to challenge snipers with hand cannons like its D1Y1 hawkmoon. Every weapon should be dominant within its range, but too close and too far, it sucks and is non viable, that’s balance and gives choice to play style.
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Disagree. 1. A **properly tuned** sniper is only OP against primaries at range. Snipers in Destiny have not been properly tuned relative to primaries for five years. 2. The problem isn't snipers. The problem is that PRIMARIES are underpowered and TTK is simply too long relative to how fast and unpredictably Guardians can move. Which means that---above a certain skill level----1v1 duels with primaries are a waste of time. Which is why team shooting and special weapon spamming are incurable problems. 3. Countersniping is essentially impossible in this game right now. Between the unrealistically agile handling and high aim-assist that snipers have, compounded with the fact that scout rifles are being kept among the most underpowered of primary weapon classes right now. Bottomline, is simple. You will never get rid of the "sniper problem" until you buff primaries to a TTK of about 0.6 seconds. That will allow players to stand their ground against shotgun rushers, and punish slow target acquisition and aim by snipers. Getting rid of three-peeking will not balance the game, it will just tip the playing field even HARDER in favor of a single play style. One that already has an unreasonable advantage. Buff primaries to a reasonable TTK...THEN we'll talk about getting rid of three-peeking.
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I think that even if we did follow your advice and lowered the ttk snipers would still be a problem. No matter what fps game your in, when facing a sniper with a regular weapon comes down to if the sniper hits their shot. They control that engagement. They will always have a quicker ttk then you. Its to easy in d2 to hit that shot. They need to nerf the ability to drag scope, its easier to do it in d2 then Modern Warfare. Modern Warfare mostly uses quickscoping. Also armor 2.0 lets you stack 2 enhanced targeting and unflinching mods. They also need to get rid of the 2nd shot on the head flinch system. They did sniper flinch right in d1 and increased the scope zoom. They increased flinch because we had the same problem in d1. It also has to do with specific snipers. Idk what it is but some snipers handle flinch very well and Idk why. In d1 it was icebreaker, in d2 its revoker and this random blue sniper I have.
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[quote]No matter what fps game your in, when facing a sniper with a regular weapon comes down to if the sniper hits their shot. They control that engagement. They will always have a quicker ttk then you.[/quote] Yes. But sniping is also about POSITION and avoiding detection. The faster the game's primaries kill, and the more SLUGGISHLY that snipers handle, the more and more snipers are pushed into a situational role and have to function as ambush weapons. When TTK was high, and flinch was low....snipers used to be able to brazenly march into mid-range engagements. Face tanking primary weapon fire while they sized up drag scope shots. So you'd frequently land three headshots off of one of these guys...but then (because of high aim-assist) they just drag scope one-bang you before you could land that fourth shot. Increasing flinch put a stop to most of this. But the combination of over-agile snipers, and underpowered primaries still magnifies the power and dominance of snipers. In properly balanced games, snipers are forced to work from the edges of the map looking for opportunities to ambush players. But that long range power is balanced by short-range VULNERABILITY. A short-range vulnerability that doesn't exist in Destiny because of loadouts (Last Word sniper, sidearm-sniper) and the rapid ability to switch weapons. As a good sniper can kill you body-shot-sniper, head-shot hand cannon, faster than you can kill him with almost any other primary weapon in the game. Ninety percent of this game's sandbox problems in PVP rest on the foundation of the game's primary weapons being underpowered, and TTK being too long.
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Sorry it took so long to reply. This is just my thoughts personally on ttk and mobility. I feel like it would be best if they nerfed the movement speed to where it is in d1. Apparently bungie stated that max mobility in d1 is only 5 mobility in d2. In d1 the only thing that ruined the slower pace was titan skating and twilight garrison. We might have to revert the changes to top tree dawn blade and rework stompees. The thing I like about d2 is the movement feels more fluid, I know that reducing mobility might help but the slowness of D2Y1 sucked, so going back to d1 mobility or even just a hair faster then d1. [b]TTK[/b] Overall I feel like when comparing weapons, were in one of the more balanced sandbox periods this year. Bungie was able to take care of Lord of Wolves and Back up plan High impact fusions. Sidearms have made a huge comeback and I cannot stress enough how good they are at combating shotguns. D1 Sidearms which took special ammo were not as good as they are in d2. I feel like shooting for around .67~.8 is good. People also need to consider on how certain wepaon archtypes would be able to reach a desired ttk. Example to reach a ttk close to 600ms. 110s would need to 2 tap. This would make a big impact on how they are used and how they will impact the sandbox. I believe the appropriate buff would be to increase the RoF to 120 would be appropriate. Some examples of changes that may occur if my ttk zone was to happen include. 180 scouts and HC's being able to 3 tap low armor gaurdians 390 pulses being able to 6 crit two burst low armor gaurdians 450 autos doing 30 crit and 21 body. 360 auto rof increase to 370. And much more... Who knows. Maybe if they slow down movement these changes may not have to happen.
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Nothing to do with it. 3 peeking was a thing before that. It wasn't something add to counter balance snipers.
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Editado por TheArtist: 9/30/2020 10:00:18 PMNo it wasn’t. Three peeking goes all the way back to Y2 of Destiny ONE. And it became a thing to try to combat “res-sniping” .
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[quote]No it wasn’t. Three peeking goes all the way back to Y2 of Destiny ONE. And it became a thing to try to combat “res-sniping” .[/quote] You don't read replies do you You have a list of copy paste answers I suppose. Becoming a thing and putting into the game to counter snipers aren't the same thing.
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Back at you. I never said that that it was "added" to counter snipers. I said it's been CONDITION OF COMPETITION in high level play since emotes and swords were added to the game in the second year of D1. PvP players ACCEPTED it as a condition competition and it wasn't widely complained about. It only started to be "complained" about, and there only arose this streamer led push to try to eliminate it from the game THIS year when Trials of Osiris made its return. A push that isn't about trying to balance the game, but is instead about trying to tip the balance even FARTHER in favor of sniping and other special-weaapon-spamming play styles. Cut-and-paste enough for you??
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No. People will 3 peek no matter what the meta is. There is every reason to and literally no reason not to, it is free info at no risk whatsoever. It is not the result of the problem, it is the problem.
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Not a problem if EVERYONE can do it, and everyone can. So it isn't unfair period. You may not like it or use but you can and if you dont it's on you. I personally hvnt ever done it and do NOT care that it's in game. It's no different than only using meta weapons to get an advantage. You can choose not to use the meta weapons and that's on you too.
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[quote]Emotes. And Bungie can only turn off specific emotes for the entire game. Not disable them for pvp only. Lastly, three peeking entered the game, because special weapons (snipers) are OP compared to primary weapons...and Bungie has refused to fix this fundamental defect for the last 5 years. So snipers are ridiculously dominant....and people three-peek to level the playing field.[/quote] I will actually agree with some of what you said. But three peaking is not just about players trying to level the playing field though. I have seen matches where a team is not using snipers nor arbalest but the oppsing team are three peaking and more often than not they are using snupers/arbalest.... so teams using those weapons are three peaking simply trying to give them an advantage with sniper/arbalest.
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Editado por TheArtist: 9/30/2020 4:16:47 PM[quote]so teams using those weapons are three peaking simply trying to give them an advantage with sniper/arbalest.[/quote] How can I put this delicately..... [i]....because they're kinda dumb?[/i] Three-peeking can also give you something of an advantage against very aggressive (shotgun) rushing teams. But to using it as a sniper, doen't give you any real advantage over just camping and hardscoping a sniper lane. If someone can't dominate a sniper lane that they're hardscoping? They REALLY need to find another hobby imo.... The other real issue with Trials is the lack of any real objectives, so no real reason for teams to come out of their spawn given how severely the game mode punishes dying.
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[quote][quote]so teams using those weapons are three peaking simply trying to give them an advantage with sniper/arbalest.[/quote] How can I put this delicately..... [i]....because they're kinda dumb?[/i] Three-peeking can also give you something of an advantage against very aggressive (shotgun) rushing teams. But to using it as a sniper, doen't give you any real advantage over just camping and hardscoping a sniper lane. The other real issue with Trials is the lack of any real objectives, so no real reason for teams to come out of their spawn given how severely the game mode punishes dying.[/quote] Sorry, who is dumb? Agree somewhat with your third paragraph but I would say though that 3p still gives snipers an advantage whether it is a sniper lane or not. Trials in general has been a complete disaster and I cannot see any hope for it at all.
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Editado por TheArtist: 9/30/2020 4:30:30 PM[quote]Sorry, who is dumb? Agree somewhat with your third paragraph but I would say though that 3p still gives snipers an advantage whether it is a sniper lane or not.[/quote] Maybe its me, because I just don't see the benefits of it as a sniper. Hardscoping the lane will give you the same information for essentially the same level of risk, while leaving you in a better position to press the advantage of that information... .....and it gives you no more situational awareness to the left or right than you'd get with a well-executed call out. While leaving you in less of a position to respond to threats.
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[quote][quote]Sorry, who is dumb? Agree somewhat with your third paragraph but I would say though that 3p still gives snipers an advantage whether it is a sniper lane or not.[/quote] Maybe its me, because I just don't see the benefits of it as a sniper. Hardscoping the lane will give you the same information for essentially the same level of risk, while leaving you in a better position to press the advantage of that information... .....and it gives you no more situational awareness to the left or right than you'd get with a well-executed call out. While leaving you in less of a position to respond to threats.[/quote] Sorry, I wouldnt say it is you that is dumb - I just generally didn't know if you were referring to be as dumb or snipers that 3p? Overall I do agree with you, but I have seen plenty people sniping that are 3p'ing - I guess end of day, they arent in the open, they can see when someone is peaking out and get a quick shot in.... and if they miss, its all good because they are using revoker. Sorry, im not sure how to explain further, all I know is snipers/arbalest 3p and especially in areas of maps that perhaps isn't a sniping lane.
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Editado por TheArtist: 10/1/2020 11:12:46 AM[quote]they can see when someone is peaking out and get a quick shot in.... and if they miss, its all good because they are using revoker.[/quote] Ah. Now I see. Revoker was the X-factor that I hadn't considered. The weapon basically encourages to you take low-percentage shots, because you get the ammo back if you miss. Three peek. Throw a Hail Mary down range. If you hit, you've destabilized the other team and might create an opportunity to push. Miss....and you get the ammo back. Rinse and Repeat. Another argument for Sunsetting.