You know, these points may sound "good" but they are opinions and can easily countered.
MMOs... MMOs require you to have all previous expansions in order to player the newest one. Why? Is it greed? No, its how the game is built in function. How could you skip in progression all the previous expansions and stories when leveling up a new character? Answer: You can't. There would be this void that you would have to manually level up on your own for 10+ levels and gear up on a new character in order to play the new expansion. It just doesn't make sense from a gameplay perspective. Plus the large fixes to a game, again MMOs do this with large expansions because those large expansions are built with those gameplay fixes in mind. It isn't convenience, its game design 101.
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Editado por Mossy: 6/12/2018 3:43:04 PM1. This game isnt' an MMO. It is closer to The Division than WoW. 2. Go buy WoW. You will get all previous expansions for free.
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I play Final Fantasy XIV, which only has a single expansion on sale right now despite the game having 2 expansions out. Why? Because the $25 version of the game, the "base game", comes with the first expansion. But I guess MMOs always require you to purchase every previous expansion, now, don't they?
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Yes, FFXIV did recently change it to where right when Stormblood released, they bundled an old expansion into the base game. However, WoW does not, they have battlechests that you have to purchase. Remember Bungie is in talks with Blizzard about help with the game and runs it off of their launcher from Battle.net. FFXIV is one of the few games that did it right... but they did that once Stormblood released.
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first of all Destiny is NOT an MMO secondly, not all MMOs lock you out of prgression. Look at ESO (Elder Scrolls Online). extras, like armor, weapons, areas and cosmetics are behind the DLCs but NOT progression
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The majority of MMOs do and to call Destiny not an MMO is somewhat true but also somewhat false. MMO players will say Destiny is basically an MMO. It copies 1-1 alot of features in MMOs, how expansions work, strikes are the same as dungeons in MMOs, raids, you have weekly lockouts, etc. It copies ALOT from them, including the structure of progression from games like WoW or FFXIV, if you want the newest expansion, you have to have all the other expansions for the newest one to release, that being said WoW always sells a battlechest or deal to get players caught up on expansions.
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Yet the biggest and most popular one WoW, doesn't make you. You and your argument are stupid.
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Actually yes they do. Downvoted for lack of research. The newest expansion for WoW, Battle for Azeroth, requires Legion to play.
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Battle for Azeroth is not out yet. So the newest expansion is Legion. You don't have to buy anything other than base game and Legion to play Legion. When Battle for Azeroth is released, I would imagine Legion will become free. In fact, you get Legion for free if you pre-order. I would take that down-vote away now.
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You get Legion if you own WoW and Battle for Azeroth once it comes out for free. It’s been like this for every WoW expansion, I believe. The previous expansion gets added to the base game right around the time the newest expansion launches.
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No it hasn't. Back in the day you were required to buy the "battle chest" to get the previous expansions at a discount to then buy the new expansion. They only recently changed it adding the older expansions to the base game with the last expansion Legion. This is a new system they added because thier sub numbers dipped and they wanted old players back. Is it permanent? Nobody knows because Blizzard has yet to say if Legion will be free when Battle comes out or not.
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Ah ok. It may of started when Mists or Draenor came out then, can’t remember. However, it is most certain that Legion will be added to the base game when BfA launches. When previous expansions launched no mention was made of adding the expansion before it to the base game until right around when it launched.
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Likely Draenor, I left the game after MIst and I had to buy the battlechest and Cataclysm at the time.
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Wrong, only legion. Downvoted for lack of research
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But they still make you get the previous expansion. This still is you being wrong.
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And you
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A $5 massive and best expansion vs $30 of poor "expansions". Sounds about right. I bought Legion for $5.
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Yes, but that was how long after its release on sale when you bought Legion? 6 months? A year? Remember also Destiny expansions are also worth $20 each. You can complain about the content, that's fine. However, we have yet to see if Bungie will make a "battle chest" like WoW does for D2.
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They may cost $20 each but they are not worth $20 each. That’s for damn sure.
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I bought it a month after i bought lich king and it was worth it. Bungie has bundles. It's not just about content, it's also about going through the D1 cycle all over again, the caps and not properly handling and updating the game in a joyful way for the players.
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Editado por BarretOblivion: 6/11/2018 7:38:35 PMAnd that is a valid point. I don't believe this is a D1 cycle per say though. This is more of Bungie trying to retain the casual audience they lose within a month after release, problem is that is almost impossible to change. Most players will leave every game they play after what they believe as "finishing" the game. The problem was the aspect that kept the actual active fanbase playing was absent and the decision to make D2 PvP more balanced ruined PvE in the process. They didn't realize we enjoyed the complete clusterF*** that was D1 power fantasy. Now Bungie has realized this and are trying to fix it with Foresaken. This is their first real attempt at it, Curse was basically finished before we started complaining about D2 and Bungie had little influence on Warmind, that was mostly Vicarious Visions. To me this is an issue where Bungie needs to expand on their liveteam.
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Not really game game design 101. I've taken that class and the first thing they ask is "is this game fun" "will it be fun for the consumer". What this is is manipulative monetization practices. Make a dlc and have the big patch come with it that promises to fix everything is damning for the company to those that see what they are up to. Not trying to disregard your opinion as I do see what you're saying. It comes down to do we really want to support such business practices? Is this really acceptable? if I do buy the dlc it will be a good ways down the road. To those that are enjoying the game have at it but know that these are the practice you are supporting. Manipulation. Thanks for reading :)
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Editado por BarretOblivion: 6/11/2018 6:32:44 PMYes, this is game design 101 when it comes to MMOs. I major in game design. Key word is MMOs. WoW requires it, FFXIV requires it, Guild Wars 2 requires it. After all, how would the game flow if you had the newest expansion but not the older ones? That would mean you couldn't level up between 20-30. Plus of course you are going to make future content revolve around updates you add to the game afterwards to better flesh out those new mechanics or updates. For example, in FFXIV they did a massive rework to every combat job in the game with different cross role skills. Before stormblood, knockback is one of the rarest mechanics in the game, but in stormblood they used knockbacks alot more while adding a skill that ignores knockback if timed properly. This is an example of why publishers do that. Of course you aren't going to solely focus on updates for older content, you are going to focus on updates to the game that works with the newer content and bundle it in with that new content update. There is nothing scummy about that its common sense.
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Like a lot have already said this is not an MMO. It merely has online rpg like mechanics. This is an online shooter at its core. Comparing it to something like WoW is just misleading.
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It is basically an MMO. It uses a large amount of MMO functions in its core game. Weekly lockouts, progression expanded upon by expansions, raids, strikes are basically dungeons, an end game currency. Its a psuedo/MMO-lite game, the same as the Division. They borrow so much from MMOs that the only thing they don't do is have instances where a large amount of players are able to connect together in. So yes, I will use WoW as an example when it uses the same expansion/update structure as WoW.
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Editado por Tytan AE: 6/11/2018 8:08:09 PMStop....just...stop....do i really have to paste the article for you again where the bungie dev being interviewed says its not an mmo. You are an intelligent individual and you make valid points and posts, but the bungie is an mmo is not one of them. We have had this convo several times, and yes, while it does have some mmo like design ideas, it is a looter shooter Nearest contemporary would be borderlands, not ff or wow It also has/had some rpg like aspects, should we label it an rpg then. Or an arena shooter which it also takes inspiration from. Destiny is its own frankenstein's monster of a game, which has been to its benefit and detriment, but please for the love of all thats holy stop with the bungie as an mmo diatribe. If you are.looking for a comparison of a similar game that works, look to borderlands