[i]Mehhh. I disagree with this. I use a variety of weapons as is, depending on my mood, as well as class variety. I would not like to be categorized into specific weapons solely based on the class I wish to play on a particular day.[/i]
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That's fair enough, i can understand that, and i do agree with you to a point. Unfortunately there seems to be more more than enough that refuse to utilise any variety and stick to 'meta-all the time, every time' which then ends up in the nerfhammer getting swung. I just thought this might help stem that somewhat plus maybe give an added element into why you choose the character you choose.
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[i]I get where you're coming from. Similar to Battlefield style, where you choose a class and only have specific weapons to select. I guess that works for BF because those classes don't have supers. I'm a strictly fusion rife guy, I just personally wouldn't like to be held to a specific class in order to use my favorite weapon type. Different strokes for different folks, no harm done.[/i]
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Exactly. I think it works really well in battlefield and there's no weapon which is considered out and out op. I get where you're coming from about fusions. If there was an exotic fusion though which would mean it could be used by all classes? That's why i thought if exotics could be used across all characters then it doesn't stop other classes from using ALL snipers, for instance, but limits them to exotics.
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[i]I could sort of get behind that idea, with the exotics.[/i]
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Editado por Church100: 5/8/2017 1:34:02 PMThanks mate, that's good to hear. I think it would give a bit more structure to things without cutting players off from whole weapon-types entirely, rather than the chaos of 'anyone can use anything', and put a bit more meaning into why you run a certain class