You would have enjoyed VoG then.
Spire, Confluxes, oracles, templar, gorgons, jumping puzzle, gatekeeper, and Atheon.
What's in KF?
Relic slam, jumping puzzle, totems, warpriest, jumping puzzle, sisters/daughters of oryx, and oryx.
WotM?
Charge, jumping puzzle, vosik, jumping puzzle, siege engine, aksis phase one, and aksis phase two.
Both the newer raids have one less event mechanic than the rest.
CE had
Weight of darkness, bridge totems, thrall hall, death singer, and crota.
That's -blam!-ing 5 little encounters. Which is why people call it an extended strike.
English
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Yeah no WotM is not the same as KF You gay think that they have the same amount of new mechanics so they are the same, but they aren't. Not at all
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I didn't say that they're the same. Just that they have less to do than VoG.
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VoG had two decent parts. Fighting the templar ( relic stage) and fighting Atheon. The Oracles went on way too long and got boring. The latter 2 raids got everyone involved not just one or two carrying. VoG would be my least favourite Raid. Reflected in me only having 50 or so completions of it, lowest number of all the Raids for me. Don't get me wrong, it's not terrible, it's just nowhere near as good as King's Fall or WotM. The latter could have done with 1 more encounter though.
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I think it was all good. Let's not forget they removed a bit of the raid before launch because it was too hard. It could have been better.
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Editado por Benzene21: 12/12/2016 8:34:47 PMActually, VoG is: Kill enemies (entrance), kill enemies (conflux p1), kill enemies (p2), kill some more enemies (conflux p2), kill even more enemies (oracles), kill a boss from the same spot. It's not until you get to gorgons that this raid gets interesting. Really, I don't know why people like it so much. Well, I know why. It's because they can't move on and let go of the past.
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Editado por Packis: 12/13/2016 8:21:09 PMNo that's too dismissive to be considered true. I was talking in terms of events. Not clearing ads. Everyone knows it's a superior raid because it is the most difficult to solo. Gives more rewards. Has more encounters. Has more ways to change the outcome of your encounter to get even more rewards. There was even a section taken out by developers because they thought it would be too hard for players to discover.
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Editado por Benzene21: 12/13/2016 11:50:22 PMThat doesn't make it a superior raid. And more encounters? What are you talking about?? It only has two, Templar and Atheon. The rest is you killing a bunch of enemies. And what other ways to change encounters to get more rewards are you talking about? The Templar chest? lol
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So true