Why is there so many damn mechanics to kill an enemy that we have already killed once?
-
There's very few mechanics, try WoW or ff14 raids and you'll see the difference.
-
Maybe if you actually knew what to do you might be saying something different
-
Learning curves piss me off. I'm the type of guy that learns fast and can adapt relatively quickly with most situations. So I have a love/hate relationship with learning things. I have high expectations of myself, so for me to get most of the mechanics down of Kings Fall was fun and aggravating. Once you get to a point where your solid at any position then the whole issue of it being complex is redundant. Play it and learn it so you know your good at whatever gets asked of you. Learn it to challenge yourself, and see what you can handle. Best advice I gots for you.
-
8 RespuestasYou would have enjoyed VoG then. Spire, Confluxes, oracles, templar, gorgons, jumping puzzle, gatekeeper, and Atheon. What's in KF? Relic slam, jumping puzzle, totems, warpriest, jumping puzzle, sisters/daughters of oryx, and oryx. WotM? Charge, jumping puzzle, vosik, jumping puzzle, siege engine, aksis phase one, and aksis phase two. Both the newer raids have one less event mechanic than the rest. CE had Weight of darkness, bridge totems, thrall hall, death singer, and crota. That's -blam!-ing 5 little encounters. Which is why people call it an extended strike.
-
8 RespuestasSorry but the mechanics in rhe KF and WOTM raids are easy. The difference between these raids and Crota (really just a glorified strike) and VOG is that these raids require more players to be able to actually do stuff.
-
1 RespuestaWhy are people still running kings fall?
-
It's easy