I feel that it's ok that there is no multiplayer. Sean Murray said that the game was supposed to make you feel alone.
Once you explore a bit and don't just look around in your starting Galaxy (I.E. Go through abiut 5-7 star systems) I'd say they vary quite a bit.
I will say crafting can get annoying as some points, especially trying to find rare materials, it's overall not that bad in my honest opinion. It could be improved though by allowing you to mark materials you need and highlighting them either in your binoculars or in your surroundings in general.
Actually, I believe it's the other way around. I felt the first two hours boring, but once you get into the swing of things it's much more fun.
Really, it's hard to judge this game from videos. You have to play to really get a feel for it. And this game is a niche game as many people say it is, but I'd rather see something like this than another FPS COD ripoff
English
-
I agree - I was starting to become bored early on, but it turned right around again and I'm hooked now.
-
I just wish there was a way to cosmetically change your suit and multi tool and ship and shit
-
Eh. It's cool when an upgrade comes along and it happens to look funky too, but I really don't see it as that kind of game. You're a survivor and an explorer - you take what gear you can get.
-
Touché. I'm a sucker for customization tho. Hey, I'm in a NMS group on the fourms. I can link you if you want
-
Yeah, sounds good - thanks. One area I did think of where cosmetics are important is ship cockpits - my current ship has a forward bubble canopy with good downward visibility, and it's much easier to land accurately than the couple of ships I had previously. I'll definitely favour similar cockpits if I have that luxury of choice.
-
I had one where you could still see the front of the ship (it was one of those really slim aerodynamic ones) and it was impossible to see where you were landing
-
Exactly! It's better with a forward bubble - but slots > cockpit I guess.
-
True. Check your PM