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publicado originalmente en: No Skill Variables at all please
8/5/2016 12:49:01 PM
22
This push to act like its a competitive play list is annoying and unfun. It used to be bearable as its for poultry rewards but as it is its not fun. Sweaty games are great for IB but the normal play lists should be fun.
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  • It's not fun...to you. That's the important part in all of this. Plenty of people, including myself, still enjoy it...

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  • I mean more that the goal should be fun for everyone. If you want a challenge there's trials every week which you can play to your hearts content but the idea that everything needs to be a challenge is stupid and close minded. A game that isn't based on skill can still be fun to anyone but if say you're unwinding after a long day at work a stressful match isn't fun, it's stressful and off putting. There's a reason why games like Halo and Overwatch have competitive and social game types, because they realize that forcing everything to be competitive is stupid.

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  • I mean I disagree. All PVP is, inherently, competitive. You're competing against others and those people want to win. You can't rig up a matchmaking to put you with less talented players or players who are there to unwind. Mainly because those are so arbitrary but let me paint a picture for you, because it's exactly what i'd do. *Bungie divides up playlist between casual and competitive* Player base is now even more divided and wait times for games and join-in-process rates shoot up a good bit. Casual players get to be casual...until someone like me comes along and decides to go into that playlist because it will undoubtedly be easier. So now people who don't care so much for stats and only want to kill everything go into casual playlist and wreak havoc while people get mad and call him sweaty or whatever third grade word we're using to describe normal people who are just naturally good at the game or are actually trying to win. It would happen because it's the first thought that popped into my head. Not to mention further dividing player base is not a good idea to me.

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  • How about I paint a picture for you. Random doesn't guarantee you more skilled or less skilled players, just players. But when the only option is people on your skill level, which after a day of work you might be tired and playing shit, you'll just get your ass handed to you constantly and then you hate the game. If it's random maybe you get some skilled people maybe you get some unskilled. You have an ability to kill some maybe one will always destroy you but at least you stand a chance. The skilled person has someone to beat on, the unwinding person has a fun experience, and the unskilled can join a new group next game and see if they get players they can beat on. Everyone stands a chance. The fact is that because they treat it like every game is all about a challenge they ruin it for a lot of people. They have cooperative options, ones that aren't for just playing for the sake of playing but about a challenge. Should they have an option for different matchmaking criteria the way Halo or overwatch does? Yes. Will they? No. So why not go with the version that more people can get enjoyment out of. The one that recognizes that it's no fun guaranteeing you'll be someone's punching bag every game and you can't date work toward a bounty or quest because it means -blam!-ing over your team. Cause guess what, if nightfalls gave out half as good or rewards or even close to the same rep as the weekly crucible bounties most of us would tell the crucible to go -blam!- itself because this focus on everything being a challenge pisses most people off.

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  • I mean I don't believe that option should exist. lol. I t would further divide the player base, increasing wait times and the amount of join-in-progress games. I'd much rather have a game full of people at my level. It's preference though and I get that. I don't believe "most" people are pissed off at having to play people at their skill level. Most complaints I see about MM are the red bars. Maybe I'm just missing them but you are only the second person I have seen on here to complain about the skill level of the people you're playing. I can't wrap my head around the fact that you would want to play a game like Destiny and not be challenged. Makes no sense to me, lol, so I'll agree to disagree. We just have separate views. I want a challenge when I play. I like to progress and get better. If I want something casual, I go play something else. I get why you'd be frustrated if that's how you want the game to be. It just isn't that.

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  • Also how can you not understand how I'd want to have fun in a game rather than a challenge? I get two hours of play a night and I want to have fun, that doesn't mean it has to be a challenge. None of the raids are hard but they're still the most fun there is in Destiny. Fun doesn't have to mean a challenge. And if you're so determined for a challenge maybe you should play another game. Go play CoD on veteran or Halo on Legendary and let everyone else just have fun.

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  • Because I have both a fun and challenging experience at the same time. That's MY experience aso it is hard for me to see it as anything but that. All of the things you are purporting are opinions just like mine. I respect yours and understand the game isn't in the state you would like it to be in. I just happen to be on the other side of the fence and love the game. Enjoy playing it while be challenged. The two aren't mutually exclusive.

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  • Yes but my view doesn't exclude you from having fun. Just because the matchmaking would be more casual doesn't mean you couldn't still find a challenge just that everyone could find fun in it while skill based excludes casuals from fun.

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  • It would make it harder for me and others who like the challenge to get that every game like I can now, which I enjoy. I prefer it the way it is now, but it's just that; preference.

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  • It would increase it for those looking for a challenge but doesn't SBMM already do that so it wouldn't change anything. At least those that are looking for fun wouldn't have to be put in a match with someone from Australia who's just going to lag after a long wait time and can just go for a good connection not caring if the other players are as skilled or not. The fact is that basing it on skill splits the players and worse of all splits friends. I have a friend who is a really good player, his stats are way higher than mine. I can't play with him when it's all based on skill because it goes off of his skill so I'm left with a long wait for a game when I'm playing with him and not having fun because we play against the same twenty people over and over and they're above my skill level. The fact is that when you do it based on skill you have still a split in players, in fact worse because it pushes friends away from playing together, connection issues because the pool is smaller for every player and distance matters, long wait times because you have to pair people up with in their skill ranking that are looking for games at that time, and you get both those looking for a casual play experience and those looking for a challenging play experience unhappy. If someone who is looking to unwind with a few matches isn't playing at their skill rank and is just getting annoyed with the lack of fun they're unhappy and then the competitive ass holes that care only about a challenge and forget it's a damn game get mad at that person for basically costing them the game by playing under their skill level. No one ends up happy. At least with casual connection based everyone has a chance of getting what they want but with skill based most people walk away just pissed.

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  • It wouldn't split it further than making two separate playlists which is what I was saying. Again, im sorry you don't like the system. I just do. I have no issues with it and don't really want it to change. Destiny isn't a casual game for me. It's okay that it is for you. lol. Just a difference in opinion. I'm not even that good, but I like trying to get better. Feels good when you see the results. I don't really get frustrated with bad people on my team as I was once there and every now and then I am again. lol. All because I like a challenge doesn't mean im a rage-fileld sweat monster.

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  • I never said you would get angry but I know people who treat it competitively that do. And the game is already split making it just skilled. The casual gamer can't play and just gives up. It's why casuals avoid trials, because putting too much emphases on challenge ruins things. It's the current issue ther is with Halo 5's firefight. They want so much for it to be a challenge they forget to let it be fun and end up making it impossible without tanks. That's not fun to the majority of people. And for your information the games that have separate competitive and casual playlists actually end up with waits that are actually shorter than anything in destiny's matchmaking.

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  • I get your points. I just don't agree with them. lol. I like the game as it is with the exception of the bugs/red-bars, and even then, I don't see near as many red-bar gods as these forums would have people believe. Maybe it's just me, but I may get 1-2 in a lobby and they aren't the guys killing everyone. They usually finish near the bottom.

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  • You're just very lucky. There's always one red bar in every game and usually it effects the entire game and it's not exaggerated. And those red bars are caused by skill based gameplay. Destiny was coded in a way that skill based doesn't work to give good game play. It's actually why competitive playlists work in other games because they weren't stupid about their servers the was Bungie was. And there are those that want a challenge but lag actually prevents it which is caused by them trying to force a challenge on all players. I'm fine with trials or Ib being skill based, those are competitive and give out good loot but normal crucible sometimes you just want a match without lag that you aren't doomed to loose in. Skill based isn't able to do that in destiny.

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  • No. No. No. That is the biggest myth on this forum. Red-bars are not caused by Skill-Based anything. They are caused by lack of region-locking or dedicated servers. It has absolutely squat to do with it being skill-based. If it was based on who's name is longest, you'd still get red-bars, because they opened the servers globally. SBMM can function just fine if there is region-locking. Completely separate issue.

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  • You're kidding yourself. Red bars constantly is caused by the skill based system they have. It gives you a smaller pool of possible opponents so it has to draw from further away including other counties that have shit internet causing lag. Connection based makes sure you have a good connection on top of everything so games are playable.

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  • I find my games perfectly playable...I like the SBMM. I like the challenge. I still have more than my fair share of fun and it's all good. You don't have the same experience and that sucks, but I can't get behind a change that would diminish my enjoyment of the game. It's selfish, but my friends and I all have fun and don't really complain about red-bars or challenges. Guess I just found like-minded friends who enjoy Destiny in it's current state as much as I do. Oh well.

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  • Splitting the playlists wouldn't feminist anything. The wait for a match is already long and there's no way it could be longer. If a match of battle born can be found in less than a minute and it doesn't have nearly as many players as destiny splitting the playlists wouldn't cause anything. Then both of us could have fun.

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  • [quote]The wait for a match is already long and there's no way it could be longer.[/quote] That's just not true at all...How can you say it couldn't be longer...? It can ALWAYS get longer. I'm saying if you take the same system we have now and split it, the time would increase. That's just how math works. Now if they split it AND changed it to CBMM or something besides SBMM, then it may not lengthen the wait.

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  • That's not how this sort of math works. It would if anything make connecting faster for casuals, who usually have less time to play and it's part of why SBMM annoys them on top of unfair matches, but would leave competitive exactly how it is because it takes as long as it does now. And everyone could have fun. You're assuming something that you don't know but we do know SBMM makes for longer waits and laggier games meaning less fun and turning away more people.

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  • ...*for some people* The system in place now is something I (and many others) find more favorable than the system you (and many others) would like.

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  • Casuals SHOULD avoid Trials. lol. It's end game content for PVP. If you're not good enough, and I haven't been except once in Y2, then you shouldn't be doing it. It's not for casual players. Putting too much emphasis on challenge ruins things *for some.* It doesn't ruin it altogether. lol. I love it and I know plenty other that do too. It goes both ways. To your point about other games, most games that do separate the playlists have a larger player base than Destiny so it;s apples and oranges. Games like CoD, Halo, MOBA's and what not.

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