I hear ya.
When I used to run Striker, I loved how many viable options there were. I can't think off the top of my head of any perk or ability that wasn't useful for something. The grenades maybe, but I actually really liked flashbacks also, to be honest.
They keep nerfing things on other classes because they're [i]overused [/i]... They don't realize that they were overused because, for the most part, they were the only viable options. They could've made other options better, but they don't like doing that for some reason.
I see Juggernaut about as often as I see Shoulder charge. I have no problem with either... Unfortunately, I think something is going to give because they've put Strikers in an awkward position of having too many options which would not be a problem if they'd made other options better on the other classes.
I feel like I'm babbling on a bit, but I guess my point is that they're systematically weakening everything to give us a coupla cool options with a buncha mediocre alternatives. Strikers always seemed in a pretty good place....I hope that lasts.
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If they see striker in a good place then maybe they might decide to bring up or even change some things for the other classes. Like they did for sunsinger except it was poorly executed and the change is underwhelming, but a great concept which means they are atleast trying to think of new ideas because nerfing everything to oblivion won't solve anything.
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Let's hope.