I may be wrong, but I think it's a programming loop. Ever notice how when you were 333 and you decrypted an exotic, it gave you a 334 or 335 item?
At 334 it gave you almost always 335?
But at 335, the software is trying to fulfill the requirement of decrypting at a higher light than the character, but it can't because the player is at the max. It gets a "null" response, yet still trying to produce a decrypted item result.
So, when trying to decrypt 1 level higher (like being 333 giving a 334 item), it trys to go to the next level 336, it can't and gets a null response, and bounces back 1 level to from 336 to 335. No problem, the player is happy.
But when it randomly selects to decrypt 2 levels higher (like being 333 but decrypting a 335 item) it tries to go to 336, it can't and gets a null response, so bounces back 2 levels from 336 which becomes 334.
I'm probably wrong, but I'm gonna do all my exotic engram decrypting at 334, so if the software randomly selects 1 level higher, it becomes 335. If it randomly decrypts an item 2 levels higher, it'll try to go to 336, can't, and bounces back the excess 1 level to 335.
Idk if this will work, but I do know a few things for certain:
1) the game is required and programmed to produce an exotic engram at a higher light than my character.
2) at 334, there is a level that exists which is a higher light... 335. Since 336 doesn't exist, but 335 does, this will meet the programmed requirement of producing an exotic at higher light than the character.
EDIT:
Apparently at 334 you can still get exotics decrypting at 334. So much for bungie saying that exotic engrams will always decrypt at a higher light. I don't know what to say.
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Agreed I purposely keep all of my guys at 334
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I always get 334 from Engrams when I'm 335. I almost always get 335 from Engrams when I'm 334. Bungie Logic at it's finest.
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I see what you are saying, but if that is what is happening then I have to say that they did this on purpose and not by accident. They should have tested it before releasing the update and quickly found the issue. They could have entered a conditional response that said that if current light is 335 then decrypt at 335, if light is below 335 then decrypt above current light up to +XX but never higher then 335. It would be a rather easy program to write.
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Indeed, but this also opens up potential pitfalls (i.e, forgetfulness). Say light level gets bumped to 345, but that conditional is present. No one will get over 335 light until a hot fix is pushed.
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That could be true for any aspect of the game. Prior to the April update people would complain about raid and trials rewards given to them at light level lower then what they already had, so the exotics issue isn't anything new. They most likely applied the same logic to exotics that they did to trials and raid rewards, and just raised the cap. Since I've hit 330 I've yet to get a single faction, vanguard or crucible item less then 330. So they know how to fix the issue, they just don't think it is an issue.
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Agreed. Wouldn't be the first time bungie overlooked a coding error. Lol But until they realize, investigate, and fix it... I'll decrypt all my exotics at 333-334. ;-)
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Me too. I'm 334 now and will only decrypt exotics that I do not have a current piece at 335 already.
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From that perspective...that makes sense. Programs have only the commands they are given by users. Given how the exotics generally decripted, it ties together nicely.
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My opinion also