Yeah, let's give one of the strongest PvP classes a potential massive PvP buff.
Meanwhile; Titan's only had about one [b]month[/b] of actually being [b]great[/b] in PvP before they were nerfed so hard that no one uses Sunbreaker anymore unless they're goofing around.
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Yea! Agree!
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[quote]Yeah, let's give one of the strongest PvP classes a potential massive PvP buff. Meanwhile; Titan's only had about one [b]month[/b] of actually being [b]great[/b] in PvP before they were nerfed so hard that no one uses Sunbreaker anymore unless they're goofing around.[/quote] First off, let me just say that I am super sorry for what happened to Sunbreakers. It was overkill, imo. Also, FoH is not far on my radar in terms of wanting a buff for it either. But now, you'll have to explain to me what you mean by "one of the strongest PVP classes". I just don't see how that's possible. The grenades are lackluster, the melees are barely rewarding, and the super can be very high risk low reward. About the only definitively great thing is Blink. This is my assessment, but why do you think it's one of the strongest?
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Firebolt and Axion Bolt grenades are incredibly powerful, they're far from mediocre. The Melees don't have super-great effects because they have shot-gun range, and that range + flame shield is incredibly powerful, not barely rewarding. The Super(s) are usually about as risky/not-risky as other subclasses save for Fist of Havoc and Blade Dancer, which, arguably are two of the most risk you get from the super, usually having to dive in to an enemy team. Warlocks don't just have Blink. Glide is an incredibly strong positioning and stalling tool when used in the right scenarios. Warlocks, currently and throughout most of Year 1 (post Bladedancer nerfs) have some of the highest playrates and grenade/melee kills out of any Class - that's more than just mediocre and not rewarding.
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I do better on my Titan. Striker is one of the best subclasses in the game. I wiped teams in the iron banner. I walked around a few comers and smashed 3-5 each super use. Those hunters will prey on your Titan. Next month nerf striker! Will flood the forums.
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Editado por XTempistX: 4/6/2016 1:12:14 AM[quote]Firebolt and Axion Bolt grenades are incredibly powerful, they're far from mediocre.[/quote] We're talking about Voidwalkers... Ever see Axion Bolt hit for 2 damage? I have. I haven't used it in over a year. [quote]The Melees don't have super-great effects because they have shot-gun range, and that range + flame shield is incredibly powerful, not barely rewarding.[/quote] Again... Voidwalkers. Voidwalkers get bonus effects such as Soul Rip from kills... [quote]The Super(s) are usually about as risky/not-risky as other subclasses save for Fist of Havoc and Blade Dancer, which, arguably are two of the most risk you get from the super, usually having to dive in to an enemy team.[/quote] Those supers you mentioned do not have the chance to kill the user. [quote]Warlocks don't just have Blink. Glide is an incredibly strong positioning and stalling tool when used in the right scenarios.[/quote] True but Glide is slow and leaves you vulnerable to attack. Give up aerial movement speed for positioning. [quote]Warlocks, currently and throughout most of Year 1 (post Bladedancer nerfs) have some of the highest playrates and grenade/melee kills out of any Class - that's more than just mediocre and not rewarding.[/quote] Sunsingers are meant for grenades and melees... I bet 80% kills while using Voidwalker are from weapons and not abilities. I use Voidwalker for nearly everything I do in this game and I honestly don't want any changes to it except more super damage (I play PvP 90% of the time and nothing sucks more than having to weaken every unshielded major before using it). The only reward I feel is that I don't rely on self-reviving, grenade spamming, and a shield on hit to get me through things. Sunsinger is this game's easy mode. Voidwalker is the opposite.
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Editado por BooleanGemini347: 4/5/2016 8:57:10 PMI've actually seen many Titans use sunbreaker to major success after the nerf. A couple of rounds of IB held some pretty beast guys using it.
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Sunbreakers in a 6v6 can be good against teams of disorganized enemies and enemies that don't know how weak the super is, and how extremely weak the grenades/melees are on the Sunbreaker sub class. The only thing that was ever good about a Sunbreaker was the super pre-nerf, all the grenades save, no rare occasion incendiary, are trash. Melting Point used to be good as a Melee before it got majorly nerfed in Crucible.