Where to even start with what seems like one of the worst mishandlings of a company over the past 2+years, but really started long ago. I guess the beginning......
The most important, crucial mistake, that Bungie ever made, and from what I see was the beginning of their downfall, is the slap to the customers face that had been with them since the beginning.
BUNGIE!!!! YOU STOLE THE CONTENT THAT YOUR CUSTOMERS PAID FOR, AND NEVER RETURNED IT!!!
Stole the Initial D2 game from us (No more Red War Campaign)
Stole the next two released DLC's (Mars and Mercury) and all the missions, destinations that came with it.
You STOLE EVERYTHING up to Forsaken DLC, and you cut that in half and left us the dreaming city, the end of that DLC. But once again,no more campaign missions.
That doesn't even include all of the strikes & raids that left with it, all done in the name of the lie that it was part of the story, even though it was due to poor managing of funds in your company, and no investment on your infrastructure to be able to support the prior/present/and future DLC's.
You have been feeding us recycled content from 2014-2016, mixed with some of the worst campaign missions over the years, and destinations that are honestly, not enjoyable, nor repeatable to the average user.
You have provided us an abomination of a PVP setup, which went ignored for years, and is now vastly skipped over, due to things that have already been stated in other posts. I don't even attempt trials of Osiris or competitive anymore. You can verify that on the site. Just not worth the headache, much like your raids. (There's a reason why less than 15% of your customer base have ever completed one) Stop making it an annual event and competition for all , and just make it enjoyable, with modified rules on Day 1 or something) Its created a toxic environment for LFG, and for those that say "Its not that hard" That's great!! congrats!! You're part of 15% of all Destiny players. I am as well. But we've left so many behind, and this is one of many reasons Bungie sees its numbers drop drastically around this time. It's no longer fun, its a part time job with daily and weekly tasks now. It's no longer fun. It's just what's available, until another company puts out something similar, and we feel confident enough, to finally step away from the thousands of hours, and 100's of $$ we put into this game, and wanted to finish the fight.
Bungie we didn't abandon you. You abandoned us.
Moving on..
(I shouldn't even get started, or even know where to begin, on your poor excuse of a network, hiding behind all of its failures due to senior mgmt, and pulling a random insect/mammal/reptile name from the encyclopedia, to describe the specific layer issue, when 90% of the failures are on your side, and your servers, and their failure to maintain availability, and a solid connection to multiple customers, regardless of surges you may see)
For the past 10 years, you always knew what to expect on DLC release and the stress it would bring, yet across all these DLC's year after year, you never improved, and your customers suffered for a minimum of 24-48 hrs after every release.
GIVE US BACK WHAT YOU TOOK, THE STORY IS OVER!!.
And instead of releasing 17% of your workforce, which none were responsible for your past failures, your CFO and CEO should've resigned, as the past year's results, were 100% due to their leadership, and mishandling of funds. I've never seen a companies executive leadership sell itself, then turn around and blow through the billions they acquired for the sale, in less than 2 years. Even more amazing how anyone at the top kept their job and didn't either resign or be terminated. I find it hard to believe 1 DLC expansion, and a game yet to be released, costs over 2 billion to complete. You should be ashamed of yourselves for claiming you "exhausted all other mitigation options" when you should've been one of the few at the top that walked the plank yourself, and at least have some honor and integrity, as you and the ones you have meetings with, caused all of this with your policies and handling of this franchise. Shame on you
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1 ReplyFirst it was…” They need to free of Microsoft “. Then they partner with Activision “ They need to be free of Activision “ then… They Partner with Sony… Now it’s “ They need to free of Pete Parsons “. They are simply an extremely premium studio. They operate in an expensive location and have a history of going on side quests and neglecting their core product. Upper management absolutely took advantage of the COVID game boom and the how much Micro was spending on studios to leverage Sony for an overvaluation. Actually good business in that regard. Executives lined their pockets but they are not the ones that made the aspects of the game we dislike and the ones that drove people away. That happened at the dev level because there is “ we can do no wrong “ at Bungie. Hell marathon was green lite when Destiny had major problems. What more needs to be said?
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17 RepliesEdited by Roach: 8/1/2024 3:08:45 PMThis situation is the fault of EVERYONE at Bungie. The pearl clutching about the big bad nasty CEO being to blame for it all is ridiculous. I run a small business with eight employees. I can be the bestest Boss ever, but if they are making a product that few want to buy, a shoddy overpriced product, then I am not going to have a business. This is how the world outside works and it seems to be a shock to some people. Everyone has a share in this. From the mismanagement at the very top, to the Dev's who sent Lightfall through the door and who made Final Shape which has lost 80% of it's players on Steam in under two months. And what are we seeing now ??, stuff about a new raid from sacked Dev's. The same Raids that very few play and are apparently the focus of their time. It's been ten years and they just do not learn. Bungie did this to themselves. From top to bottom.
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1 ReplyTheir Content Vault and Sunsetting are the worst things you can do to any game. Reversing Sunsetting over 3 years later doesn't make up for that.
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I think you said it all but want to reiterate….no dedicated servers. That was a bonehead move….
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And now the people responsible for vaulting have been vaulted.
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1 Replythe game is dead. move on.
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[quote]Where to even start with what seems like one of the worst mishandlings of a company over the past 2+years, but really started long ago. I guess the beginning......[/quote] Yes, the beginning. Funny how Luke Smith became the lead for the sequel, and how much this company lied about what work he did. It showed because he almost lost the entire player base shortly after the base game released. Just this alone shows what's wrong with a portion of upper management, and explains why the game is in the poor state it is in. The wrong people got fired, and that means not much has changed when it comes to upper management making the decisions for the game. This means the game is still -blam!- being in the wrong hands. Yes, there might be some improvements, but as usual, minimal at best just to keep the game running. The damage some of the upper management has caused is set in stone. What should have happened was a complete overhaul with upper management, but I guess keeping the team that works on Everevrse will save the game, right?
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Edited by Mark, Scholar of Stars: 8/1/2024 2:50:28 PMI don't know if there are many video game companies like Bungie who eliminated half of the content they released - and sold before, only to reintroduce it later to sell it again. Bungie burned the earth and destroyed bridges. They made so many mistakes. All of Bungie's projects are aborted or delayed. There's a possible takeover by Sony if they do not meet their obligated financial goals. And, if that's not enough, there's a growing expectation within Bungie regarding their leadership leaving after the final payouts from Sony. [url=https://www.ign.com/articles/bungie-shakes-up-marathon-leadership-removes-chris-barrett-as-game-director]Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs[/url] I think, even if it's only a game, one has to be "capable of suffering" to cope with it. Not for nothing, it has cost Bungie customers - customers they still could have if they weren't that savage with this game and them.
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1 ReplyLuke Smith is a bum and made a lot of bad decisions!! Glad he is gone and any woke agenda trash…
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Another grandiose post that shows: yall need help, not bungie lol.
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1 ReplyThis community is really getting some mileage out of hating sunsetting. 100 people get laid off "They took our DLC that we paid for!" Lightfall is terrible "They took our DLC that we paid for!" 200 people get laid off. "They took our DLC that we paid for!"
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1 ReplyStole? lol
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So buff fusion rifles?
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11 RepliesCatering to streamers, has to be one of the biggest issues since I can remember. i really hope people have woken up, this last DLC was not that good, and the over hype made me sick. then you get to whatever this episode is. I'm done, been playing since Alpha D1, and this last "effort" cooked me. I didn't even buy the deluxe edition, i knew what was about to happen. More greed. it started with Luke Smith saying "the players will throw money at their screens" D2 began centered around PVP and EVERYTHING COOL behind a paywall, loot boxes, etc. WHAT WERE THOSE D2 Vanilla "raids" LIKE ACTUALLY. Wrath of the Machine. to... Pollinating flowers, and running a rat race. YES let's go full blown PVP lmao. wtf. they never cared, they don't listen. Unless you have a large follower count. Why is it so many of us could see what this game COULD of been? Good Luck Bungie, I'm out.
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2 RepliesEdited by SnakeEyes734: 8/1/2024 8:33:51 AMHe is doing exactly what American capitalism and colleges teach you to do, and it's all legal. * He will walk away extremely rich after all this settles. It's literally been a multi year plan The laws need to change.
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1 ReplyIt is both sad and funny that for years (literally) people have been quitting this game and then posting why. The consistent path that the Destiny community took was “this isn’t an airport, there is no need to announce your departure, good bye”. The developers at Bungie just completely ignored the reasons those people posted for leaving. Now that the game has become a pile of fecal material and Bungie is loosing mass amounts of money they “believe” they know where they messed up. How many times have we heard that from them? Realistically, they still do not have a clue and will not until they review all of those “I quit” posts. All I can say is that if you do not know who your “core” player base really is (and it is usually NOT the most vocal players) and then you refuse to listen to them you end up getting what you deserve.
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2 RepliesEdited by Oinkthebaconking: 8/2/2024 4:01:23 PMThe most amusing part of all this is that when this happened last year the entire first two pages of this forum were plastered with backlash and every topic had hundreds of likes. Now? It's barely being registered except by a few drama llamas like yourself. Now logically, why would that be true if TFS was "9/10" and "a wildly successful return to form" like the reviews and streamers all said? That's easy. The E-mags and streamers were bought off with SWAG, overly pandering woke storylines, and good old fashioned "donations" of money. Like I have been saying since the first review came out before the servers were even stable enough for a playthrough. So players en masse just stopped caring. And the lies are still coming from Bungie. Btw, if you think Parsons is the issue, you are just dim beyond belief. The CEO of a company doesn't make content. He hires management who hires talent and concerns himself with money output and input. In this particular case I'm pretty sure Bungie turned into a HR nightmare of a monster which even the CEO couldn't turn around without cleaning house and ending up being drowned in lawsuits. That's what happens when you hire for diversity instead of talent. You get snowflakes who constantly complain about being marginalized to HR and production slows to a crawl. Bungie produced Halo and The Taken King. Witch Queen was pretty good too, but it also ushered in the worst QoL in Destiny history.
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7 RepliesWhy don’t we all just stop logging in and playing the game for a good while? We could boycott the game, or get a massive petition for change started. If we the fans, the customers as a community stand together doing that it would send a message. So many things were done that are not acceptable. We give them our money and things get removed from the game. They claim they listen to the community but they don’t. They make decisions without consideration for the regular people, the employees. Management is responsible for these things. They need to be held responsible and feel it where it will hurt them, their wallets. If it’s true that their CEO actually spent that much money on cars, that is so absurd and ugly. You can buy yourself things and have a nice life if you can but not like that and not at the expense of others. It’s pure greed and evil.
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[quote]Where to even start with what seems like one of the worst mishandlings of a company over the past 2+years, but really started long ago. I guess the beginning...... The most important, crucial mistake, that Bungie ever made, and from what I see was the beginning of their downfall, is the slap to the customers face that had been with them since the beginning. BUNGIE!!!! YOU STOLE THE CONTENT THAT YOUR CUSTOMERS PAID FOR, AND NEVER RETURNED IT!!! Stole the Initial D2 game from us (No more Red War Campaign) Stole the next two released DLC's (Mars and Mercury) and all the missions, destinations that came with it. You STOLE EVERYTHING up to Forsaken DLC, and you cut that in half and left us the dreaming city, the end of that DLC. But once again,no more campaign missions. That doesn't even include all of the strikes & raids that left with it, all done in the name of the lie that it was part of the story, even though it was due to poor managing of funds in your company, and no investment on your infrastructure to be able to support the prior/present/and future DLC's. You have been feeding us recycled content from 2014-2016, mixed with some of the worst campaign missions over the years, and destinations that are honestly, not enjoyable, nor repeatable to the average user. You have provided us an abomination of a PVP setup, which went ignored for years, and is now vastly skipped over, due to things that have already been stated in other posts. I don't even attempt trials of Osiris or competitive anymore. You can verify that on the site. Just not worth the headache, much like your raids. (There's a reason why less than 15% of your customer base have ever completed one) Stop making it an annual event and competition for all , and just make it enjoyable, with modified rules on Day 1 or something) Its created a toxic environment for LFG, and for those that say "Its not that hard" That's great!! congrats!! You're part of 15% of all Destiny players. I am as well. But we've left so many behind, and this is one of many reasons Bungie sees its numbers drop drastically around this time. It's no longer fun, its a part time job with daily and weekly tasks now. It's no longer fun. It's just what's available, until another company puts out something similar, and we feel confident enough, to finally step away from the thousands of hours, and 100's of $$ we put into this game, and wanted to finish the fight. Bungie we didn't abandon you. You abandoned us. Moving on.. (I shouldn't even get started, or even know where to begin, on your poor excuse of a network, hiding behind all of its failures due to senior mgmt, and pulling a random insect/mammal/reptile name from the encyclopedia, to describe the specific layer issue, when 90% of the failures are on your side, and your servers, and their failure to maintain availability, and a solid connection to multiple customers, regardless of surges you may see) For the past 10 years, you always knew what to expect on DLC release and the stress it would bring, yet across all these DLC's year after year, you never improved, and your customers suffered for a minimum of 24-48 hrs after every release. GIVE US BACK WHAT YOU TOOK, THE STORY IS OVER!!. And instead of releasing 17% of your workforce, which none were responsible for your past failures, your CFO and CEO should've resigned, as the past year's results, were 100% due to their leadership, and mishandling of funds. I've never seen a companies executive leadership sell itself, then turn around and blow through the billions they acquired for the sale, in less than 2 years. Even more amazing how anyone at the top kept their job and didn't either resign or be terminated. I find it hard to believe 1 DLC expansion, and a game yet to be released, costs over 2 billion to complete. You should be ashamed of yourselves for claiming you "exhausted all other mitigation options" when you should've been one of the few at the top that walked the plank yourself, and at least have some honor and integrity, as you and the ones you have meetings with, caused all of this with your policies and handling of this franchise. Shame on you[/quote] all they did was call the same thing SOMETHING ELSE AND MAKE LESS OF THEM? this gsnes dead
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28 RepliesEdited by R-E-D-C-E-L-L: 8/1/2024 1:02:36 PMOne of the most infuriating things is their wording. We're eliminating 220 "roles". Corporate at Bungie is deliberately dehumanizing real human beings to downplay that we should have any concern for them. Ah, don't worry about it, they're just roles, not real people. Just call them mules better yet. Corporate speak is some -blam!- soulless -blam!-. One tweet was so disheartening to read. A woman who was fired and was due to start maternity leave this coming Monday. These people fired a pregnant woman who is getting ready to have a child. Oh I'm sorry they just fired a "Role" I'd probably get banned if I said what I really thought about the leadership responsible for this.
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11 RepliesWell said. Along with everything you said, another massive failure was when they started catering to streamers and YouTube snobs who want nothing more than to turn Destiny into Dark Souls with guns. Bring back the fun!
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The incompetence isn't just at the top, it goes all the way down to the bottom.
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4 RepliesI personally think this is exactly what everyone wanted out of this. Sony wanted to fold Bungie into their other iPS and Bungie leaders wanted to cash out before they ran their business into the ground. Both things are happening. Live service games don’t work. Marathon is in its final phase so the majority of the product costs were already absorbed by Bungie - makes sense to put it out and reap the rewards at launch. But following that release, the live service format is probably going die - along with Destiny.
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Oh I dunno. All the previous content can't realistically be available at a whim, I don't think. Hardware would be a limiting factor. Anyway, we're buying a decaying product. New stuff replaces old. (yeah, maybe Bungie needs lesson this, but anyway...) A trip to the movie theatre buys only that trip. Only that movie. A trip to Disneyland - poor choice - National Drag or Motor Racing. You don't get to go back tomorrow on the same ticket. Jeez, even the Toaster we bought last week will die in a couple of years. (or months!) Destiny is the same. No, I can't agree that content was stolen. I'm not even convinced that releases should be based, or follow on, from previous releases. I mean, if Release 01 was shooting aliens on Mars, and winning the fight. All them suckers are in the ground. Release 02 was a new mob of aliens from somewhere else, and we did the same to them. As far as progression of the character goes, I dunno about that either. If progression was/is retained, how do new players start?
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It's sad watching the slow decline and mismanagement of something that was once so special. My clan has all disappeared, we're all in different games, I don't think even 3 of them bought the last dlc.
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Huge agree especially the focus on making raids tougher and tougher as MORE and more players would quit raiding and quit playing. My d1 friends quit because raids were just too much, they just wanted FUN