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Destiny 2

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3/8/2022 3:47:14 AM
13

New raid feedback

Idk about anyone else but the amount of actual puzzles that are in raids has my head turning. Cool raid and all, but the fact that a boss would set up ruins for you to solve to prove your worthy to kill him or something stupid like that makes no sense. Was their genuinely not a better idea??? What’s next in raid encounters, are we going to have to solve a rubiks cube in under 30 seconds or wipe? Lol cmon bungo

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  • LMAO, I AM AN IDIOT AND EVEN I FIGURED OUT SOME OF THE RAID

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  • The mechanics aren't even that bad. I played the raid on the first encounter for an hr or so and almost memorized the symbols. All the crying and complaining I see just seems like people don't want to put in a little work. If you've played any raid in D1 or D2 after a couple weeks of that raid it becomes like 2nd nature.

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    • It's not any different than Legit Riven, CoS (which does have a mechanic that needs to be completed within 30 seconds multiple times, so there's that), or even Leviathan. Almost every raid encounter in D2 has some sort of time intensive raid mechanic - so why the confusion now?

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      • Edited by Btap: 3/9/2022 7:54:06 AM
        Not gonna lie pretty surprised by this comment. The best raids are mechanic heavy. Look at last wish (and the mechanics weren’t even hard for new raid). I was going to be extremely upset if we got another raid that use the same mechanic throughout the whole thing like the last few ones did. Deep stone was the same mechanic the whole raid same with garden… I’m glad there’s going to be a master version because right in how the regular version is just too easy…

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        • Seems like the problem is you

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          • It’s an easy raid there isn’t a lot of puzzles not the beginning kinda the only encounter that needs addressing is the third encounter

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          • Oh man, a raid where we have to think and use our brains. The boss should just stand there and let us dps the whole fight imo

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            • Yeah I prefer when raid mechanics made some sort of sense, rather than the equivalent of 'Eat my -blam!- on a Tuesday morning while on the dark side of the bathroom in apartment number #27' to start doing damage

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              • The Sword Logic is " He who is Strong gets to live" We proved to be Stronger, thus destroying the Disciples Right to live. It's the Sword Logic.

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              • You can aim at the symbols to reveal their names, it isn’t that bad

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                • It's a lame symbol input simulator. BORRRRRRRIIIINNNNGGG

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                • A symbols puzzle raid.

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                • Also the last boss is a breath of fresh air instead of sitting in one spot and everyone unloading everything in a well and bubble.

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