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Bearbeitet von JDrocks327: 1/29/2020 10:42:25 PM
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All of you who are complaining need to actually try programming a game of this magnitude. Look mistakes happen and I understand why so many are upset, but I am impressed that we lost so little progress after an event like this happened. Obviously Bungie needs to be more careful with how updating the game is handled as I have no idea how this happened, but at the same time, if you were on this dev team I doubt you would handle it any differently. For all of you saying that they didn't apologize enough, they fixed it in a decently quick manner so a huge apology is honestly not necessary. Everyone needs to remember that Destiny 2 is not a small game, and it has a lot of moving parts! Server/Client architectures with this much data being transferred make it hard to debug these kinds of things in controlled sessions. Anyone who says they don't test the game in house -- thats such a small population of players that server bugs can often go entirely unnoticed until it's too late. Keep it up Bungie, I'm glad you fixed it with such a low amount of lost progress, but I wish it never happened in the first place for everyone's sake.
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