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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
12/14/2018 12:37:26 AM
113

Forbes

https://www-forbes-com.cdn.ampproject.org/v/s/www.forbes.com/sites/insertcoin/2018/12/13/yes-destiny-2-needs-to-cater-more-to-casuals-to-some-extent/amp/?amp_js_v=a2&amp_gsa=1#referrer=https%3A%2F%2Fwww.google.com&amp_tf=From%20%251%24s&ampshare=https%3A%2F%2Fwww.forbes.com%2Fsites%2Finsertcoin%2F2018%2F12%2F13%2Fyes-destiny-2-needs-to-cater-more-to-casuals-to-some-extent%2F
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  • Bearbeitet von NeoIcarus1: 12/14/2018 1:27:38 AM
    Agree with the article, top 1% are the purveyors of the false argument that Destiny was catering to the casuals when in reality vanilla D2 was designed to funnel all players to the Eververse. Power levels are difficult whdn Bungie has added alot to Forsaken. Reports are 12% of the player base is over 600, that means 2 million players that play daily are having a problem getting to 600 or just dont bother. Most of the player base hasnt beaten the Last Wish raid or bothered to opened the Dreaming City. Bungie needs to figure out why and how to fix it. Taking Enhancement Cores out of infusing should be the first move. Others Bungie can do is take RNG out of leveling. RNG in leveling makes it hard for the average player to even enjoy the game. Milestones should offer certain armor or weapons. Flashpoint could offer armor and Strikes milestone could offer weapons. Doing allows players to figure out what they need to work on to help them level up. Even smart leveling could help by adding the ability of the game to make it easier to get that lagging piece that wont level up to level up. Leveling is the one thing average players do the most grinding for. The Top 5 of players dont even really bother, they are done in a week or 2 after its cap is raised. Bungie needs to hit the middle of the road type players. Those are type of players that really keep games going. They make up more of the player base and they spend more money on games than even top or bottom of any game's player base.

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