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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
12/28/2017 6:43:37 PM
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Player Feedback: The Dawning

Hello all, Since the Dawning went live, we've been watching the conversation and recording your feedback. I'd like to give a short list of items that have been noted. This list is not prioritized in any fashion, but a quick representation of trending topics throughout the community: [quote][b]• Eververse • Mayhem • Vault Space • Endgame - Strikes, Raids, Item Collection • Crucible - Gametypes, Team sizes • Sandbox Balancing - Exotics weapons and armor • Three of Coins • Curse of Osiris: Weapons Forge Questing • [url=https://www.bungie.net/en/Forums/Post/240613535?sort=0&page=0]Masterworks and Weapon/Armor Modifications[/url][/b] [/quote] That said, keep it coming. When we return to full force in 2018, details will be shared on the feedback that was collected and how we'll look to address it. Cheers, -dmg04
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  • Bearbeitet von JuiceAKAJBizz: 1/5/2018 9:57:21 PM
    I know this is off topic but I just had to say this...all other posts are eververse lol... Seems to me that Destiny 2 is a rushed dumbed down version of Destiny 1. Far less player customization for skill tress. No Rumble or 6v6 and we only can chose from quickplay or competitive No Private Matches Every gun has same exact perks. No random perks. Recovery is only stat that matters No strike exclusive loot We turn in tokens for rewards and end up deleting every single thing we get after a month of playing Masterworks give you such a minuscule bump in stats on weapons. It does help in pve with supers though. End game raid and trials gear rewards you with cosmetics. Raid and trials armor is equal to every other armor. I could go on... 3 years of collecting data from primary, special, heavy ammo set up was just thrown out the window to implement a new 2 primary 1 power ammo set up with limited testing and player feedback. After 3 years you devs couldn’t figure out the best way to balance it? Changes were made over n over and I thought at the end of Destiny 1 u guys got it right. But this new Destiny 2 set up is by far the biggest fail in my opinion. Why have Rockets, Snipers, Shotguns, Fusions, Linear Fusions, Grenade Launchers, and Swords all in one slot? Thats 7 different weapons to chose from on 1 slot. Raising TTK, lowering Grenade n Melee abilities recharge rate n damage, lowering recovery as well as speed n maneuverability really made PvP far less exciting. On top of that it’s all 4v4. It’s just not rewarding enough cause it’s all teamplay 100% of the time almost. It’s so tough to clutch a round or wipe a team by yourself. The “Huge Plays” don’t happen much at all. The replayability is gone too. Nothing to grind for at all, since rewards are the same and nothing unique. Masterworks didn’t do much to me. Why get rid of so many things Destiny 1 had that tons of players liked? It’s like I’m playing Destiny .5 instead of Destiny 2. Still love Destiny but it’s such a huge disappointment. What the hell happened? My guess is you guys were rushed but why change so many things that we perfect? Why implement new 2 primary 1 power weapon with little testing or feedback? Especially when you devs had 3 years of collecting data on 1 primary, 1 special, 1 heavy load out? I just don’t get it....

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