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11/16/2017 8:16:20 AM
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I'd suggest you google "Self Selection" with regards to epidemiology before making any inferences on the relative ratio of respondents to your survey. The participants in an online forum for a given game represent only a sub-sample of those who play said game, and those who visit a bug report/support request subforum are largely composed only of those users who are already experiencing an issue. Your post appears to insinuate that 73% of users (and potentially 100%) are experiencing the same issue that you are experiencing based on a survey. (Although I have viewed topics in this forum, I have not seen the survey you reference, and I suspect the userbase for this game is substantially larger than 61 participants).
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  • Bearbeitet von Bird: 11/16/2017 9:42:04 AM
    You're right, the survey that i linked can't be accurate on whether people [b]are aware[/b] of the issue. I shouldn't use that ratio as an argument. In fact, such a survey has no meaning at all, because that's not the question we should try to answer. A game can stutter all over the place, while the majority of players don't notice, or don't care. If that survey was mine, i would at least post it on a general forum, explaining in detail how to reproduce the stuttering. The first option on that survey ("i also have this issue") is although informative, if you're trying to find out if the issue is there. When dozens of people are describing the same exact behavior on a variety of hardware, while many of them being technologically literate enough to try every single possible solution there is to try on their end, (rolling back drivers and GPU settings, OS updates and settings,mouse DPI and polling, even BIOS tweaks) and most of them reporting that the game was running properly right before a specific patch, you can conclude that these people are talking about the same issue, and that the issue is probably on the game's side. If the issue is on the game's side, it makes more sense for everyone to have the issue, than a random group of people who don't share any niche hardware / software. After all, this is computers we're talking about, they're not that chaotic. How about you? Do you notice any stuttering in D2?

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  • I have not noticed any stuttering. I ran through some recorded gameplay to look for it, but did not upload it as I found after the session that I was lacking the requested slow horizontal pan after experiencing the requested number of continuous 4+ guardian public events (I rarely see more than 3 other guardians while playing solo). I'm happy to upload it if you believe it is diagnostically useful. With the premise of the survey being "everyone has micro-suttering, but some people can't recognize it" it would also make sense to provide a true-positive micro-stutter clip of your own as part of the request to train eyes who you appear to perceive as incapable of observing the anomaly (especially since self selection and subjective bias are already out the window).

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  • Bearbeitet von Bird: 11/16/2017 10:15:35 AM
    [quote]I'm happy to upload it if you believe it is diagnostically useful.[/quote] Please do. There are multiple true positive stuttering videos around here, i'll make my own soon. I was looking for the best way to show it, and found out that limiting my frames to 60 to match youtube's cap would produce a smoother video, making it easier to spot the "hiccup" in the framerate. A thread with a video : ( if your screen's refresh ratio is above 60, turn it to 60 before watching. Otherwise the video itself will also stutter.) https://www.bungie.net/en/Forums/Post/238516841?sort=0&page=0

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  • Alrighty, uploads are processing. They're about 6 GB, so I'll come back to this some time tomorrow after the upload finishes.

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  • Thanks. 6GB? Jesus... Why did you record for that long?

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  • Each is ~4 minutes recorded via Nvidia's native capture package (manual start/finish, not Shadowplay buffer based). I suspected OBS would artificially create some frame rate errors, so avoided it for this test. 60 fps, native monitor resolution (1920x1080). The four pieces sum to around 16 minutes for ~6 GB. This was based on those public events with sufficient Guardian count that occurred after the requested number of events played.

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  • I see. Did you cap your framerate or used v-sync?

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  • Of course, I already play with v-sync normally anyways. Besides, if I didn't, it would have introduced artifacts in the video when the render framerate did not match the capture framerate. I was watching some Tested videos on another monitor during this session, you may want to mute the audio. [url=https://youtu.be/KHozA_UfuYU]Initial load-up for a few minutes[/url] After this, I ran around just doing public events in the EDZ for ~30 minutes, after which I recorded 3 events in a row. [url=https://youtu.be/R5s78T2QphM] Recording 1[/url] [url=https://youtu.be/mPnOBU77awc]Recording 2[/url] [url=https://youtu.be/X-JLZy-aPSw]Recording 3[/url]

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  • Bearbeitet von Bird: 11/16/2017 10:13:52 PM
    Ok, i've turned my screen to 60Hz to watch them as accurately as possible. I have a couple questions. Would you say that what you're seeing in these videos is not very different of what you're actually experiencing in-game? Is your framerate stable at 60? (You can check this with the in-game option) I'm asking this because v-sync at 60 will cut your actual framerate at half momentarily, even if it just drops to 58. What's your sensitivity / dpi? To understand what i define as stutter, focus [b]at the environment around you[/b], not on your cursor / gun / target, and see how its movement is not fluid at all. Check the trees on your right on Recording 3 at 2.04, the moment you drop the vehicle. Or the movement of your strafe at 2.11. Look at the trees in front of you. This looks like a classic "hiccup" that is definitely not coming from your mouse, unless you're literally shaking while playing. This gameplay, (if it is representative) seems to stutter a few orders of magnitude more than what i'm experiencing. Do the slow-horizontal panning test yourself, tell me what you see. We should make a thread asking people if they consider this gameplay to be stuttering or not. Should be interesting. I have to go now, i'll get back to you tomorrow. Thanks again for the help.

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  • I do have essential tremors

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  • Oh, so sorry, didn't know. But i still don't think that's the case here. I've watched your Hanzo video and it seems perfectly fine.

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  • Don't worry about it, hadn't considered it might impact what looks like a stutter to you. For the Hanzo video, I had my sensitivity turned waaaaaaay down to be sure I could show the difference in the hitbox, that's all arm motion, not fingers & wrist as I usually play. Perhaps a test condition based on some variety of fps render rate logging would be a more objective method?

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  • I see. [quote]Perhaps a test condition based on some variety of fps render rate logging would be a more objective method?[/quote] Could you elaborate a bit? I'm not sure what you're suggesting.

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  • Thank you so much for the video, i'll look at it and get back to you. I appreciate the help.

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