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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von DeeJ: 9/13/2016 12:15:38 AM
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DeeJ

Notes on the Hand Cannon.

Guardians, Recently, our conversation as a community has included a spirited debate about the role of the Hand Cannon in Destiny. We had that same chat in our own house. Here is a statement that our Sandbox Design Team created together. Those are the developers who work on the overall gameplay in Destiny. These are their words. [quote]Hello Destiny community! Due to a recent resurgence in feedback about “Ghost Bullets” we wanted to take a minute to explain how and why the weapons in Destiny behave the way that they do… “Ghost Bullets” is a community-coined term that is being used to describe the frustration of missing the intended target due to weapon stats. The bullets aren’t disappearing, they just aren’t hitting the bullseye. Internally, we would call this specific aspect of a weapon “Accuracy,” which is one of the values embedded in the Range Stat of every Destiny weapon. When looking at Destiny weapon archetypes, we wanted players to be able to assume a weapon’s traits through visuals and an intuitive understanding of how weapons work. Players can make the assumption that barrel length, and stability (stock) will affect the accuracy of a weapon class. These types of distinctive behaviors make for fun and interesting choices within the action simulation. In short, Hand Cannons, with a relatively short barrel and no stock, are not intended to be long range precision weapons like a Scout Rifle or a Sniper Rifle. Instead they are big, heavy, [u]pistols[/u] that pack a large punch. If you can control the kick, and close on your targets during combat, you will likely (as our friend Variks says) “Kill them dead.” We want to very sincerely say that this communique is not meant to be argumentative or belittle any of the consistent feedback we’ve received on the subject. Regardless of how “correctly” the game systems are working, the core message is that shooting a Hand Cannon during high skill gameplay can feel inconsistent and/or frustrating for people. [b]We hear you, and we are always looking to improve on that experience.[/b] While it’s unlikely that we would completely remove Accuracy as a concept from Destiny weapons, we will investigate alternative options to balance Hand Cannons vs. other weapon archetypes. Destiny is a game that will evolve as players push, pull, and build the world. You are wonderful people, the best community, and passionate about this game in a way that pushes us to always be our best. Thank you for playing, and thank you for reading.[/quote] To reiterate that the game makers just said: These conversations are never finished. Keep telling us what you think about the gunplay and the balance in Destiny, and us community guys continue to add your voice to their discussion about our creative process. [spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Cozmo's thread[/url] for more information about the #Destiny tag and its uses. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • Is the any other example of this system being used in any other fps? I've been playing fps games for the better part of 20 years across multiple platforms from the commodore 64 to ps4, pc etc and I just can not think of a single game where if you aim at the target within the gun types effective range the game would decide you missed. I'm talking about first shot from a stand still position on a stationary opponent. I'm genuinely curious if anyone has any info?

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    Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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