Is the any other example of this system being used in any other fps?
I've been playing fps games for the better part of 20 years across multiple platforms from the commodore 64 to ps4, pc etc and I just can not think of a single game where if you aim at the target within the gun types effective range the game would decide you missed. I'm talking about first shot from a stand still position on a stationary opponent.
I'm genuinely curious if anyone has any info?
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There are no FPS games for Commodore 64 bruh. It pre-dates even Wolfenstein and Doom by quite a bit.
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Erm operation wolf? Tank commander and I'm sure there was an Aliens. Maybe they were not fps as we know them now but same meat different gravey, innit blood.
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So ur trying to tell me ur a Profesional n64 james bond player. 1v1 me bruh
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Goldeneye for life!
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being sarcastic im sure u have issues mostly bc of bnets crappy servers ghost bullets havent had the problem but will see
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Bungie have said in their statement that it is an effect of their accuracy stat and working as intended. That's why I was curious if it's used in any other game. I'm sure some instances of missed shots are due to what you have listed as well though without doubt.
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I USE HCS N NEVER HSVE ANY PROBLEMS MAYBE ITS YOUR SKILLS
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Lol well it's well documented that it does occur so I'm guessing u just don't play enuff
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Maybe you're right. Thanks for the info.