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Destiny 2

Dyskutuj o wszystkim, co dotyczy Destiny 2.
Edytowany przez użytkownika Squirrels, Kell of Acorns: 3/3/2026 12:45:14 AM
12

Destiny 2 and Marathon and Me

It’s the sad funny that after giving the Marathon beta a try I also lost interest in Destiny 2. Marathon didn’t scratch any gaming “needs” so, unless a bunch of friends play, I will likely pass on it. But, Marathon, made me realize that I am exhausted on Destiny 2. Exhausted in the sense that it’s an old game that is tired. The way the game looks and plays, the methodology of encounters, how even in new content the game is already solved. This feeling of repetitive gameplay makes even endgame content unattractive to even bother with outside of a shrug and “maybe that could be cool.” Marathon plays like Destiny, the basic mechanics of movement and gunplay, but was in a new form. The gathering of parts and items (admittedly an integral part of extraction shooters) changed the methodology of a Bungie game. While the extraction shooter design isn’t actually for me the complexity of design and upgrading was refreshing. I’ll admit, I immediately dreamed of what a Destiny 3 future could feel like; one with complexity and depth. One where a Guardian was in a world where they were constructing their weapons on the fly. Rarity drops no longer being so static in perks. Who knows what the future holds, if Bungie as a studio still exists in the coming years. I don’t know, but Marathon taught me that Destiny 2 is tired and old and if it does have any future the franchise has to reinvent itself into something greater than it has currently stagnated. Curious if anyone else feels or felt that way after Marathon or even before with Destiny 2 in general?
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