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Destiny 2

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Edytowany przez użytkownika blue: 2/26/2026 6:25:09 AM
6

Temperature Check | Destiny Community

Let’s address the elephant now to avoid derailing the thread — yes, the game is in an uncertain transitional period and with Marathon on the horizon its future is rightfully being put into question. I’m conflicted — Destiny has been part of my life for many years. That said… As someone who mostly plays solo but has been dipping into Fireteam Finder lately, I’ve been thinking a lot about how differently we all experience the same game, so let’s do a temperature check… [b]About Loot[/b]: Loot has always been the backbone of Destiny’s replayability, but lately I’ve been questioning what actually keeps me engaged. Does loot quality and abundance impact your enjoyment? [i]If something proposes a unique use or buildcrafting opportunity I’m all in. Sadly, that hasn’t been the case for me recently[/i] Are you more interested by an indefinite grind or a finite grind? [i]The infinite hamster wheel is something I’ve seen many content creators lean towards but I’m curious about general community opinion.[/i] How much control over loot drops and quality would you like to see? [i]I personally would love to see crafting, progressive upgrades, and focusing moving forward.[/i] Would you prefer a more expansive and personalized loot system like Borderlands? [i] Drops are procedurally generated weapons (conceptually) on par with those from Destiny’s craftening incident. Every copy of Jakobs Revolver is personalized[/i] ;) [b]About Content[/b]: Where do you spend most of your playtime? Out of all featured Destiny content, what has least resonated with you and your expectations? Why? [i]I’m less interested in “this sucks” and more interested in why something didn’t land for you. Try to be constructive here.[/i] What was the last piece of content that positively subverted your expectations? What made it special? How do you feel about the Portal as a core ritual space? What additions or changes would make it more meaningful for general play and long-term grinding? Why or why not would you like to see Destiny 3? [b]About Community[/b]: Do you play alone or with friends / clanmates? Why do or don’t you engage with LFG? [i] Both PvP and PvE count here.[/i] What systems or ideas do you believe would encourage more player interaction across the game? [b]Closing Thoughts[/b]: Regardless of where the game is headed, the community shapes just as much of the experience as the content does. I’m not looking for doomposting or blind optimism, just honest perspectives — genuinely curious what keeps you logging in (or not). Appreciate anyone who takes the time to share!

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  • Edytowany przez użytkownika WifeAggro_AFK: 2/26/2026 6:52:45 AM
    Loot -Loot has lost it's purpose. This tiered system probably looked great on a white board and like many things Bungie F's up was poorly executed. Guns especially primaries are useless in activities with negative power deltas when abilities are so power crept they clear rooms with the press of a button. Controversal; but sunsetting was the right way to go cuz now we have power creep. They tried an incentive to utilize new gear with avant guarde and the community freaked out. Can't have a looter shooter w/o loot to chase. Can't have an MMO without some type of 'reset' or sunset without power creep. Content RaD team consistently perform well and deliver quality content. Bungie has dumped far too many resources into seasonal activities that are sunset or just out right boring. The portal itself isn't a bad idea as a side bar maybe; but they've dumped all their activities into it ruining what made 'Destiny', 'Destiny'. Having all these activities drop all the same small loot pool was short sighted.. Dropping the portal and tiered weapons without adding it to RaD content at launch was a huge mistep. Not investing into PVP a part of the game that can keep the game alive was grossly neglected. PVP has the abilty to keep things fresh. PVE AI can be learned and conquered with time; PVP is constantly evolving and every match plays differently. Game started going down hill when Bungie tried capturing a broader larger audience of low skill players. Vaulting old content, the content that helped onboard new players to D2 to the lore and story of the game was one of the biggest -blam!- ever. Community: I currenlty only play solo, with friends, with clan mates. I used to sherpa randoms a lot. At some point i was top 100 globally in sherpas for end game content years and years ago. Over time, players started wanting carries instead of learning, no mic anxiety players expecting to not have to communicate, the % of toxic, racist, plan old a holes started popping up more and more as the population dwindled- so i stopped. In the end; I still really enjoy this game, but it's gone from a hobbyiest game to a casual play occasionally game. That's a shame.

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    • Regarding loot, I have two main comments. The first, raid and dungeon loot, in particular the older ones, is still something I'm chasing. I've only started playing both since the end of Rite of the Nine, mostly in raids recently. I'm chasing red-borders. Some to just complete the patterns. Some to actually craft weapons that my friends and clanmates say are still viable in the current sandbox. I'm hoping that when they update these weapons to the tiered systems this summer, the promises to viability will still hold true. The second, I'm saturated with new loot. I'm not chasing g-rolls on most of it, so there's a few stashed in my vault, but almost everything is an insta-delete now. I have very little gaming experience beyond D2, so I have no opinion with comparisons to loot from other games. Regarding content, playtime, and fireteams . Most of my time lately has been learning raids. Full clears when possible or boss checkpoint farms when we're short of time. I'm also learning how to sherpa a few with some very patient friends/clanmates who do kwtd and will help me "practice teaching" and not miss important parts of encounters or jumping paths. The raid group is typically made up of players from 2 clans. If we're just raiding for fun, we'll use lfg's to fill the fireteam if needed. Anytime we're working on one we haven't done as a group, we don't use lfg. I'm also starting to step into pvp. I'm not concerned about my k/d, and accept the fact that I'll be dead a lot until I find my preferred weapons and get used to shooting at high-movement targets. Ie: bouncing ping-pongs. I usually go matchmade with a friend/clanmate or two. Private clan fun nights also happen. It's good to hear everyone laughing.

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      • Loot: i have some good rolls from Renegades and GM's but pointless to use them if you have Parxic or if you have good add clear ability build plus there's no unique loot anymore i mean you can get the same stuff from ultimate mini a extra origin trait Content: depends what's in the portal and sometimes dungeons but never full ones Community: my friends wanted to come back to play Shadow and Order but since Bungie delayed it im continue to use LFG

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      • Personally I've always felt that loot mattered when you got decent stuff after doing [i]several[/i] activities. This Tier system is neat and the weapons can be bonkers but I get PILES of this stuff for jumping into Control. Now that we've been oversaturated none of it feels special. I don't have the latest DLC so I don't know what the rest of the loot is like. Maybe my opinion would change if other activities gave me different stuff. If there was a D3 there would have to be a massive overhaul of weapons, loot, story missions and PvP. Primaries would have to matter in all activities. Ability spam is fun but it's become the sole focus of higher PvE Nightfalls and that needs to be reeled back in. No more adding content from pop culture; it makes it too much like Fortnite and waters down the world building. The city and it's people need to be a part of our story: what do they think of us, who are their leaders, what's the government like, how do the police feel about us, where do they get their water and power, what's the technology like in this era of rebuilding, what do we really know of the Collapse and how does the introduction of Eliksni and Cabal work within the society?' I'm not expecting a full blown RPG here but nothing about the Tower and the cityscape make me feel like I'm fighting for them. Equally important here: every DLC needs voice lines for our Guardian and we need some damn facial hair!

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        • If they make money out of marathon im hoping d3 will become their next plan. D2 will not get new players no matter what they do, only people who played the game before could come back. If we want destiny to have a large player count it has to be a new game (d3). Loot grind is a pain, im annoyed waiting for xur to sell specific weapons. Most guns I want to grind are accessible from raids but the drop rates are ahh and finding a squad what knows what they're doing is a pain too. Trials of Osiris should be f2p. Making it require the newest expansion makes no sense, it doesn't make anyone buy it, all it does it makes people who wanna get guns annoyed.

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          • Loot doesn’t matter more or less but what does matter to me is that exotics are rare and good legendaries are farmable through activities like crucible and nightfalls. PvP was somewhere between 60-70% of where my time was spent, mostly in comp for the weapons: Redrix, Lunas, Not forgotten, mountaintop, etc. although that other 30-40% was strikes, nightfalls, dungeons and raids. The endgame is absolutely a great time especially when you find a group or a very slim chance of having a group of 6 irl friends to do it with and even more so on Day 1 contest modes. I play solo and with friends depends just on when our schedules meet otherwise I’d play solo or LFG in discord which thank god I learned of during VoG in D1 or else I’d be lost. This game was and still can be great, the devs just have their priorities backwards.

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