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Destiny 2

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2/23/2026 7:07:51 AM
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Destiny ‘Magic’ needed

Below are things I think made destiny what it was: Primary gun play above everything: abilities and special weapon spam needs to be toned down. I’m not saying not space magic or to make it COD but something closer to the D1 vision where cool weapons were the pinnacle. PvE and PvP crossover of loot - specific strong loot in only one area that was good in the other. Secrets - Whisper is still the pinnacle event in Destiny for me. How they butchered the idea of this into seasonal formulaic grind missions perfectly conveys how their model changed. Activity specific loot - this is weapons and armour but also cosmetics. We have a little of this but by far not enough. Exotics and prestigious loot is rare: it shouldn’t be that everything is for everyone. Exotics are too far gone now and a new item tier is needed for them to implement this. ‘Obsidian’ class which is strong but you can only have one (either armour or a weapon). More build crafting: armour bonuses are great but the vault will fill. Unlocking there perks somehow that can be augmented into armour solves this. Maybe only 3 augments per armour piece so you can’t just have one set of armour. More build crafting (again): more aspects and fragments for everything.
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