So this has bothered me since i started playing. Why do so many quest have a PvP part in them, i'll admit I am garbage in PvP, wich is the reason i usually stay away from Crucible,Trials, Iron Banner, Gambit, etc, but when i am trying to complete a quest for some stuff, usually highly wanted PvE stuff (for Raids, NF or other PvE activities) there is allmost always a PvP part to them.
I get that they want the Players to experience the whole game but there is a limit to the tolerance of Meta-Abusing Titans i am willing to face with close to zero skill just because i have a quest open.
Some Teams (Raids or NF) usually have a requirement of the equipment you are supposed to have.
Wich ultimatly leads me to these questions:
1st Am I the only person that is bothered by this?
2nd What is another point behind the PvP part in most quests?
3rd What would be a way of going around this?
Then again I am just some guy who play for fun and doesnt try hard in PvP (not that i could).
So please tell me what you think.
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4 RepliesThey do it to both force you into playing it, helping to keep the player population of PvP up. But also to give people who like PvP a sense that there is a reward to playing PvP. I am definitely for replacing core activity requirements in quests, missions, and catalysts with alternate requirements. Such as Nightfall or Champion kills instead of Crucible Guardian Kills. Heroic Public Event completions on none-EDZ locations. I had an idea of bringing back core activity tokens, but instead of 3 different currencies it’s one currency. Earned from any in game activity (amount and chance of drop varies based on activity), with core activities offering the most per completion. The tokens can then be redeemed at any core activity vender for rep (less Xp than an core activity completion), but also turned in as an alternate to core activity requirements. Say you’re doing an exotic quest, and the step says “get 100 guardian kills in crucible”. And let’s say a core activity completion gives you 15 Core Tokens each and a Heroic public event can give 5-8. So maybe for earning and turning in 220-225 Core Tokens once you get to this step you can skip getting the crucible kills. That would amount to like 15 strikes. Not impossible, but also not crucible. Yet a person who can get ~20 kills a game could do the step proper in 5 games. So there’s benefit in doing the step properly if you can. And it wouldn’t start counting tokens earned to turn in until you got to that step. Not retroactive. So saving 1000 tokens won’t shorten the quest. And turning in tokens is fewer tokens to turn in at core venders for rep and playlist loot. So the trade off is with time just playing the game you can eventually complete any quest, mission, or catalyst step by playing what you want. But I’d still say that certain loot pools and RNG drop exotics would be immune from this. You have to play Trials, IB, Dungeons, Nightfalls, and Raids for their exclusive loot. But any exotic quest that starts with a drop from one of those activities that has core playlist requirement steps would allow you to use tokens as an alternate requirement. The goal being once you start the malfeasance quest you don’t need to play any more Gambit or Crucible to finish it. And if there’s a new Vanguard Auto Rifle in the normal strike loot pool you don’t have to play strikes for a chance to get it. It will just take you a bit longer to get what you want.
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Sweaties need target 🎯 practice so they keep sharp.
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5 RepliesI loved reading through this thread. It made me happy to see all the PvE players crying over their imagined pain. Keep up the good work bungie. It's only fair after all that if I'm forced to repeat strikes, that the PvE brigade are forced to enter the pits of PvP so we true fans can feed on their tears.
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To inflate the population because Bungie still can't figure out matchmaking.
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Almost every good pvp weapon is obtained from pve. This game's pve meta is actually pretty self-contained in comparison.
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2 Replies“Tell me you don’t fear vanguard operations. Do you fear the crucible?”
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Every time I enter pvp in this game it makes me want to uninstall the game.
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1 ReplyIdk but they need to stop. Bungie is super oblivious on how unfun the crucible is.
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2 RepliesIts the only way for them to get most of the playerbase to play pvp, or it would be a barren wasteland
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I don't play pvp at all anymore, accepting that I wouldn't get those rewards took some time but now I enjoy the game more. I don't plan on ever entering crucible for anything again.
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Yeah! And why are pve activities part of so many quests too!
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I hate they added pve stuff to what should be a strictly pvp game
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FUCΚ pvp so dogshit
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5 RepliesAs you said, it's how Bungie gets players to play pvp. Take away the pinnacle for three matches and all the other carrots and participation would go down significantly I would bet. It's not even worth the pinnacle for me to play it though. I sometimes did so bad, I didn't even get credit for the match towards the pinnacle. The game didn't think I was playing. As far as dealing with it, I just do without. As soon as I get a pvp required step in a quest, it gets abandoned. I've done without many things over the years, hawkmoon, last word, ace of spades and others. Don't really miss them, but I sure enjoy the game more.
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Forces people to play the worst PvP game ever created. Without quests, n weekly stuff, most people wouldn't go near it.
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How else are they going to get cannon fodder there for the tryhards?
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If you want all the gear in the game you have to play all parts of the game...I like those parts of quests because the PvE parts are often monotonously repetitive. At least there is a challenge to the PvP parts
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2 RepliesDamn a core element of this game is part of some quests? That’s crazy.
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Imagine buying a game and then crying when you realize you have to play that game.
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Imagine buying a game and then being surprised you have to play the game to get stuff.
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4 RepliesEdited by QUIET: 2/11/2022 11:15:49 AMi would say around 90% of quest only require pve so whats your point? And dont forget pvp players are forced alot more to play pve than other way around.
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2 RepliesEdited by ForeverLaxx: 2/12/2022 12:03:46 AMFor the same reason PvP players are forced into PvE through quests/bounties/gear drops: an outdated mentality that players will "learn to like" aspects of a game they don't enjoy if they're forced to participate. I don't like having to farm Bungie's mind-numbing and simple PvE for weeks/months to be competitive in Crucible, but I do it anyway. EDIT: Hahahaha, downvotes? What, PvE players don't like it when PvP players express their distaste for easy gameplay? Hilarious
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Edited by Galaxy: 2/12/2022 12:25:55 AMI'm sure the pvp mains (of which there's a surprisingly high number) don't like that there's almost only pve quests. Most things of relevance in the game rn don't force you to play pvp, and if they do its not particularly high requirements.
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Edited by livin like larry: 2/12/2022 1:31:25 AMBecause crucible is a part of the game?
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Because the bungo streamers are always complaining that there arent enough noobs/players to wreck so thet they can put it on yt and please their viewers. So they force the players to go get pve weapons in pvp.. Its disgusting. And there shouldnt be any quest at all that forces pvp crap
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It's there way of trying to trick PvE players into thinking that Crucible isn't garbage.