I personally think that everything is in a good spot right now, besides hand cannon accuracy. Snipers can be a little annoying at times, but overall I think they're not "OP". Shotguns can't snipe as of right now, and if you actually know how to use fusions, they're godlike. What do you think?
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No there are too many people using pulse rifles and fusion rifles,they need to nerf them.
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1 ReplyI think it's fine. TLW and MIDA are stupid, but it's nothing a good plan can't fix.
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It's close but it's still at a state where only 1 gun from each class is considered good.
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HCs need a range and accuracy buff but an increase in damage drop off. Their range was perfect after the first nerf. Their damage wasn't dropping off quick enough for their impact. That's how Hawkmoon was still two shotting you out of its range. Unfortunately it's something bungie doesn't quite understand. The higher impact, the quicker the damage needs to drop off.
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Mid and High impact pulses and autos need a buff. Hand cannons need accuracy and snipers need a handling debuff. Fusion rifles need a stability buff. They are worthless without braced frame.
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16 RepliesEdited by gallp13: 3/20/2016 9:43:52 PMIt's pretty close Would 1. tighten fusions spread by 6%. 2. Add slight sway to snipers 3. Drop range on thorn by 3% 4. Drop range on TLW by 5 % 5. Up impact on slow fire autos by 2% 6. Add 2 hard to get non archetypes greens and 1 in blues in every weapon type to reward those who hunt for the weird "power doesn't matter" crucible guns. PS : some good advice below to the effect keep range on TLW and drop the auto fire rate slightly suggest TTK of approx 1sec
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4 RepliesI think it's the best it's ever been
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7 RepliesPrimaries Hand cannons need an accuracy buff and extra ammo in reserves. High impact auto rifles need a stability boost and slight range buff. Low impact auto rifles could use a slight stability nerf and range nerf. Medium impact autos could use some stability and maybe a slight AA buff Scout rifles are perfectly balanced. If anything a 1-3 bullet mag reduction for large mag scouts High ROF pulses are all good Low ROF pulses should kill in 2 bursts of the guardian does not have max armor. Slight stability buff Red death type pulses should gain some stability Secondaries Fusion rifles. Make them hitscan weapons. The projectile thing is kind of redundant and makes them less viable. Stability nerf to high impact fusions. Stability buffs to low impact fusions. Slight range increase Shotguns. Right now I think they're in a good spot as far as the high impact low ROF goes (i.e. Conspiracy theory D). Low impact High ROF needs a mag boost, stability increase, reload speed increase and reserve ammo increase to make them more viable Snipers. (Let the controversy begin). Place snipers into two archetypes: high impact low ROF. Low impact high ROF. High impact snipers should have about 1.5 to 2 seconds in between shots to compensate for the damage and ability to one shot revived enemies. Low impact should have .3 to .5 seconds between shots and be able to 2 tap to the body. In exchange for this the sniper should not be able to res snipe. Lower mag ammo for high impact snipers and lower AA slightly. Smaller hit boxes on guardian heads. Slow movement speed with all snipers (they did it to shotguns allowing snipers to reign supreme). Longer ADS time on all snipers. Remove snapshot as a perk (like they did with shot package) as well as hidden hand. Sidearms. They're good. They fill that niche between shotgun and snipers though if the fusions get buffed they may be slightly less viable. Heavies Rockets. All rockets get 3 rockets from a heavy pickup. No more no less. Increase rocket damage to be able to one shot everything but a radiant skin warlock and a striker Titan mid fist of havoc. Fix grenades and horseshoes causing rockets to explode early without dealing damage Machine guns. Lower amount of heavy ammo received from crates. Mag and a fourth would be good. Increase stability and mag size of high ROF machine guns but lower range. Increase range and lower stability of low ROF machine guns Swords. They're good. Pretty fun weapon to use with some tricks up their sleeve that a good sword weirder can take advantage of.
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There's probably 10 (or more) snipers being used for every fusion, shotty and side arm. This doesn't seem balanced to me
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Edited by ironBill: 3/22/2016 8:16:27 PMTo be honest, no. However, since Bungie has never intended to find a balance I can't see what further changes will do to help.
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I believe that the aim assist on year 2 sniper rifles is out of control, did you know it is on average doubled from the sniper rifles in year. i dont see the point in that ever needing to have happened and especially sense every time i'm hit by a sniper it seems to be a 75% chance that its a head shot. And maybe the trials auto rifle, it just seems a little too above other auto rifles.
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I actually began to mess around with a lot of guns recently and yeah. I'm actually impressed, the crucible feels very balanced right now and no gun is incredibly op compared to another of similar caliber.
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Handguns need their accuracy back!!
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1 ReplyIf people have to use the word "meta" to describe how gun or ability loadouts are set up, then there isn't any balance to be found.
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Handcannons need more accuracy. Hawk moon needs a smaller magazine. Last Word needs a larger magazine. Midas fire rate needs turned down. Pulse rifles need more impact. AR need more impact and range. Snipers need a descope on shield break. Vex stability needs to be turned up and impact increased. Hunters golden gun needs armor to take two rockets to kill. Blade dance needs blade impact increase. Titan needs the hammer to travel faster. Defender needs a mobile bubble or a bubble that hurts enemies that get near it. Warlock storm caller needs a slight range tweak. Sunsinger radiant skin needs enough armor to not be able to be a res kill. Nova bomb needs a timer like golden gun or hammer to throw bombs til timer runs out. Special and heavy ammo should be on kill streaks.
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A tiny buff to fusions and lower rate of fire pulse rifles is needed
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6 RepliesSnipers should never be more effective them primaries [b][u]UNLESS THEY ARE A PRIMARY AS WELL![/u][/b] No. Right now there is no balance. Secondaries should never be more effective than primaries. Until primaries get a buff there will be an unbalanced meta.
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Edited by Man Torpedo FTW: 3/21/2016 2:27:58 PMWhat about fusion and pulse rifles though...
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2 RepliesIf there's a "meta" there is no balance...
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Hell no. Sniper rifles are a low-risk/high-reward, back of the map out of harm's way, k/d padding plague.
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2 RepliesFor the most part. Primaries: Fix handcannon accuracy Buff pulse riffles slightly Secondaries Lower draw time and aim time of snipers to prevent quickscoping. Increase flinch for snipers just enough to allow people to challenge snipers with their primaries. Lower recoil for sidearms Nerf the fusion riffles because they are op Heavy Buff swords by increasing lounge distance. I realize the consensus is that swords are a build mainly for PvE, but they fail significantly even in that regard. Swords have two main purposes in this game: 1) to climb the wall in kings fall and 2) to kill the vessel. That's all they do.
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we have a pistol an auto an scout an shotgun an sniper and a pulse yes it is
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Buff PR Damage to what it was, buff Fusions and increase flinch a lot of snipers.
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3 RepliesBuff pulses again, buff fusions to have more range and accuracy, buff hand cannons ammo so you can hold more than 30 like wtf, buff blade dancer, nerf the burn on warlocks to three damage over time for a bit shorter of time, make it so the blast radius of hammers is the same as the proxy so you don't get the moments where you hit them and they don't die, slightly nerf the range of the doctrine, nerf the last words range... Again, buff slower rof auto rifles so they can compete but not to much to where they are to op, did I mention fusion rifles because i dont know if bungie knows they are a gun please buff, make it so the tether activates instantly, that would make the pvp side of the game more fun now to pve, buff golden gun and blade-dancer a living crap ton, buff striker to do more damage to mobs, make fusion rifles higher damage and more range and accuracy, make bea (gally) come back and remove the nerf, bring bea 2 back (icebreaker) and remove its cool down time nerf, hand cannons NEED MORE AMMO IN THE Reserves, make it so us and the mods get 3 times damage on burns and that should be all I believe
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Doesn't matter it's changing again in a few weeks.