For the most part.
Primaries:
Fix handcannon accuracy
Buff pulse riffles slightly
Secondaries
Lower draw time and aim time of snipers to prevent quickscoping. Increase flinch for snipers just enough to allow people to challenge snipers with their primaries.
Lower recoil for sidearms
Nerf the fusion riffles because they are op
Heavy
Buff swords by increasing lounge distance. I realize the consensus is that swords are a build mainly for PvE, but they fail significantly even in that regard. Swords have two main purposes in this game: 1) to climb the wall in kings fall and 2) to kill the vessel. That's all they do.
English
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I wish swords were good :( I feel that giving them unlimited consecutive swings would help. Let them go nuts!!!
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I feel like only the elemental properties and the R2 of exotic swords should be affected by "ammo" the rest of the time it's just a regular sword that you can swing instead of a -blam!-ing handle