Well, after 8 years you would think this business would design mechanics to make challenges for certain activities.
But, they think spamming timers, champions, and designing a game to be a bullet sponge is called "creating a challenge". What can anyone do or say with that mentality 🤷♂️
It's funny but not if that makes any sense that they have had since 2007, D1 and many other developers to learn from.
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[quote]Well, after 8 years you would think this business would design mechanics to make challenges for certain activities. But, they think spamming timers, champions, and designing a game to be a bullet sponge is called "creating a challenge". What can anyone do or say with that mentality 🤷♂️ It's funny but not if that makes any sense that they have had since 2007, D1 and many other developers to learn from.[/quote]