Wanna know why that trials drop off rate was so high? Because virtually no-one played trials.
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[quote]Wanna know why that trials drop off rate was so high? Because virtually no-one played trials.[/quote] Bungie Trials didn't implement team match making, thereby forcing solo players to form teams on their own, thereby adding difficulty to even entering the format. While this wasn't the sole reason Trials died, it was a major contributor.
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Maybe instead of dry humping the Drifter and Cancer Prime this should have been the Season of Matchmaking.
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Thank you for taking my point and making it smarter.
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lol actually a bunch of people played trials just maybe you didnt....
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Trials could never sustain a player base of more than 100K accounts....and many of those were multiples. People who played it were passionate about it...but it was a small minority of the player base. Playing a game mode that had majorly outsized impact on how the rest of the game got played.
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D1 Trials kept the game alive A LONG TIME when its done CORRECT.
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Edited by TheArtist: 3/1/2019 7:39:39 PMNo. D1 Trials kept Destiny relevant on Twitch. The 600-800K players per day who showed up to play PVE in Destiny 1, really didn't give a shit about the 100K who were playing Trials.
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Edited by Eduardo: 3/3/2019 7:58:36 AMTrials has more viewers than it has players, let’s be honest. Bungie cares so much about twitch viewership that they misunderstood the fact that people watched it bcs they couldn’t experience it. But so much for their twitch catering, they went from top 5 on twitch for 2-3 years to not making top 20 for most of destiny 2 yikes
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Despite its rocky start, Anthem is tripling the Twitch viewership numbers of Destiny 2. As a pure pve game.
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Still, the people who played trials are only a fraction of the community, if the fraction got smaller why would bungie give a shit for something people were playing less? I know you liked trials, but for me and a lot of people it was bland, repetitive, and boring, sound familiar?
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Yeah but you see the problem lies with replayability. With Trials it never really gets that old because its always fun playing a new team when its a good close game which led to people streaming the trials games which then led to people watching the streams which then led to more players ACTIVELY playing said game. Its a loop and without that loop you get crappy player population because the repetitiveness is never ending and PVE can never sustain like PVP can.
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What kind of rose tinted glasses are you using? Trials hemorrhaged players constantly. The positive loop you are talking about was nonexistent. If people were drawn in to try it after watching on twitch, it certainly wasn’t enough to keep up with attrition. Trials was a pyramid scheme and when players at the bottom of the pyramid figured it out they bailed. And there were always players at the bottom and not enough new blood to keep the scam rolling.
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Gambit is a pve pvp hybrid. It isn’t exclusively pve. The idea of sustainability and “fun” is also relative. I, for one, find gambit fun and enjoyable, and I know other ms do as well. I dislike pvp due to the stale “metas” (they aren’t) many players use and the hatemail I get for not conforming yo said “meta.” Trials was just competitive with a different coat of paint and different rewards. It didn’t even try to be a unique twist on the existing game modes, it was literally just comp.
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https://www.youtube.com/watch?v=ET8B-VFJf-0 This will explain it in much better detail.
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Most of what he talked about was how pvp needs to be nurtured, not much about trials. He also mentioned something I agree with 100% (though he phrased it differently), the community seems to have bipolar when it comes to feedback and criticism. Look, trials can come back, I honestly could care less, but gambit was never intended to replace it. Acting like it was simply makes you folks, who I’m sure are fully grown adults, sound like toddlers who are gifted a new toy thinking the person gifting it wants it to replace your current one. But, in my opinion, before trials makes something close to a return, as the youtuber you linked me to said, pvp needs to be nurtured and loved by those who play it. You guys also need to get rid of that bipolar. Every little thing bungie does to improve pvp, you guys criticize and say isn’t what you asked, when you literally were asking for it not three weeks before the update was announced. But with the current state of pvp, I’m gonna say trials should be given a hard pass.