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Edited by RenoEDGE: 2/3/2016 7:29:07 AM
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I think what you are experiencing is a side affect of a couple of things. Fusion rifles are not hit detection guns like most of the crucible guns(pull the trigger, and if cross hair is over target, a hit is detected). Fusion rifles fire fast moving projectiles that leave the gun, have a travel time, and if they cross paths with en enemy will attempt to register a hit. This bolt travel time coupled with latency is where you get your issue. Taking into account the current state of the crucible, when firing a fusion rifle at basically any moving target if you are in a game experiencing any amount of lag, you will miss. Where as the hit detection weapons usually just register the hit a bit late... the fusion rifles with bullet travel time requiring collision with a target will generally just see a miss. If they can manage to pull their heads out of their asses and fix the crucible it will help out with these issues... along with a fix to the fusion rifle stability they totally -blam!-ed and fusion rifles should be good to go. Unless of course your target has been standing perfectly still for a few seconds.... if it's missing at that point then it's something else.
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  • [quote]Fusion rifles are not hit detection guns like most of the crucible guns(pull the trigger, and if cross hair is over target, a hit is detected). Fusion rifles fire fast moving projectiles that leave the gun, have a travel time, and if they cross paths with en enemy will attempt to register a hit. This bolt travel time coupled with latency is where you get your issue.[/quote] I'm aware of this. It's the reason we need to lead our targets just a bit, which I have no problems doing. But this isn't what I'm talking about. You know when you melee, shoulder charge, golden gun, rocket, (etc) someone and the collision clearly happens on your screen, but no damage is dealt? I think that is happening with fusion rifles.

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