[quote]Topic header. I really really liked SBMM in 6v6 playlists because it kept the discrepancy between skill brackets inside the lobby relatively smaller / everyone was closer to each other's skill, and so the lobby balancing had less room for f*ck ups like it's prone to do while balancing the teams after the matchmaking has formed the lobby itself.
Felt the CBMM immediately yesterday in a bad way. Around / little over a half of the 6v6 games were mercies or stomps in either direction, which is either boring or instant leave because there's no point in staying as your entire team melts around you and the gameplay is running away from 1vXs for 7-9 minutes. The lobby balancing just does not work in creating even teams when there's huge differences in between player skill brackets inside the lobby.
And I know the caveats in SBMM. My own bracket is relatively high, and I've felt the longer queue times and higher latencies. I just honestly preferred those to the stomp fests of yesterday. Stomps have no personal agency, no fun and so no point.
Guess it's time to start maining rumble and survival again.
-edit-
Ideally fix the lobby balancing; solve the actual issue. What matchmaking type is better is a separate discussion.
-edit 2-
To clarify, this isn't an argument for whatever matchmaking should be in use. This isn't about matchmaking (SBMM / CBMM) at all.
It's about lobby balancing that makes / balances the teams based on individuals skill brackets after the matchmaking forms the lobbies, a mechanic that has always had subpar functionality in D2.
Matchmaking is it's own separate discussion.
-edit 3-
Almost every comment missed the mark on lobby balancing and mistakes this as a matchmaking post when the 2 mechanics are separate. Time to abandon thread I suppose. Have a good one folks.[/quote]
Cry more canon fodder.
Its time everyone got a slice of cake. Not just noobs
English
-
In SBMM I was regularly playing +2000 ELO and +1.5 - 2.0 KD folks, usually every match and often more than half the lobby. Entire lobbies almost full of them were fun because it was even. In CBMM there's often 2-3 folks like that in the lobby. And the balancing puts them all in the opposing team while giving mine all the worse players because of my own stats, to 'balance' the teams out. Of course it ends in a stomp, because after a point carrying is impossible in 12-man lobbies unless you're frostbolt. This happens more regularly in CBMM by the nature of how it forms the lobbies. That is why the current lobby balancing is bad, needs improvements and what was the point of the post. OP wasn't about matchmaking type at all, which most on this thread missed entirely.
-
[quote]In SBMM I was regularly playing +2000 ELO and +1.5 - 2.0 KD folks, usually every match and often more than half the lobby. Entire lobbies almost full of them were fun because it was even. In CBMM there's often 2-3 folks like that in the lobby. And the balancing puts them all in the opposing team while giving mine all the worse players because of my own stats, to 'balance' the teams out. Of course it ends in a stomp, because after a point carrying is impossible in 12-man lobbies unless you're frostbolt. This happens more regularly in CBMM by the nature of how it forms the lobbies. That is why the current lobby balancing is bad, needs improvements and what was the point of the post. OP wasn't about matchmaking type at all, which most on this thread missed entirely.[/quote] Yeah. If your a decent player bungie punishes you by giving you brain deads on your team. They have always done that and it's super annoying. They basically force you to rum at least a 3 stack