Topic header. I really really liked SBMM in 6v6 playlists because it kept the discrepancy between skill brackets inside the lobby relatively smaller / everyone was closer to each other's skill, and so the lobby balancing had less room for f*ck ups like it's prone to do while balancing the teams after the matchmaking has formed the lobby itself.
Felt the CBMM immediately yesterday in a bad way. Around / little over a half of the 6v6 games were mercies or stomps in either direction, which is either boring or instant leave because there's no point in staying as your entire team melts around you and the gameplay is running away from 1vXs for 7-9 minutes. The lobby balancing just does not work in creating even teams when there's huge differences in between player skill brackets inside the lobby.
And I know the caveats in SBMM. My own bracket is relatively high, and I've felt the longer queue times and higher latencies. I just honestly preferred those to the stomp fests of yesterday. Stomps have no personal agency, no fun and so no point.
Guess it's time to start maining rumble and survival again.
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Ideally fix the lobby balancing; solve the actual issue. What matchmaking type is better is a separate discussion.
-edit 2-
To clarify, this isn't an argument for whatever matchmaking should be in use. This isn't about matchmaking (SBMM / CBMM) at all.
It's about lobby balancing that makes / balances the teams based on individuals skill brackets after the matchmaking forms the lobbies, a mechanic that has always had subpar functionality in D2.
Matchmaking is it's own separate discussion.
-edit 3-
Almost every comment missed the mark on lobby balancing and mistakes this as a matchmaking post when the 2 mechanics are separate. Time to abandon thread I suppose. Have a good one folks.
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2 RepliesLot of people need to look at the bigger picture of this issue and how to solve it. Just one over the other isn't going to work, it was set this way for a reason. Bungie needs to reintroduce preferences, as they had in Halo https://www.bungie.net/en/Forums/Post/256317166
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2 RepliesCBMM also gave us bad lobby balancing, stomps and mercies - the difference now is that it's less laggy.
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1 ReplyEdited by Guardian, Archon Of Light: 6/13/2020 12:57:31 AMThey will change it back when they see the number of 150-49 games happening,or all the mercies So enjoy pubstomping while you can ,it won’t last long
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Tbh lobby balancing was already terrible. Most games were either stomp or be stomped. Because it has so much less to do with actual skill and everything to do with the host. D2 is not all that skillful of a game and primarily comes down to who has the superior connection.
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Yeah I would suggest not caring and lobby shop, leave stomps immediately, I don’t care anymore, I’m not playing against more than a 3 man
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If you think it’s going to be hard to be accepted in a trials team before, wait until a few weeks from now when ALL your elo’s in every gametype in this game goes straight to hell on bungie tracker. No team will EVER accept anyone with bronzes in all playlists, even for a bounty completion. I guess I shouldn’t talk though. I won’t participate in trials anyway. I already have too much to deal with in the real world right now then to give too many others a reason to want me killed for ruining their experience for flawless. I live with too much guilt as it is.
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Sod them and let the pvp player base dry up.
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1 ReplyBrace yourself for people expressing concern over the low player population in crucible. It will begin with conversations where they try and convince you to stick it out because if enough people join it will get better for you. Up to you. Last time SBMM was turned off I completely ignored crucible. I work for a living, I'm not going to login to a game I do for fun just to get dumpstered in EVERY match I enter.
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1 Replysbmm should never be in a quick play mode, it ruins it, no one enjoys sweating every single game, that's why survival and elim are a thing
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18 RepliesNo SBMM = I'm done. Crucible is where I've spend 90% of my Destiny time for the last few seasons. I played daily, but only Crucible. I even left my clan because I had no interest in playing seasonal content. CBMM = Better players stomp less skilled players with little effort. It gives them a quick rush, but there is no challenge. It's basically the huffing glue of PVP. SBMM = Players play within their peer group, which is challenging, and they have a chance to work on their game and improve. When playing gets easy the player moves up to a new group of peers. With SBMM I was able to up my K/D by ten points, earn gold medals, and earn weapons like Mountain Top, Luna, Recluse, Randy's, etc. With CBMM I got stomped and could never work on my skills to improve as a player. It felt like being bullied. I was in the queue for *half an hour* for the last game I played, with was CBMM. The wait times are not shorter. I know this will just be another argument between the two camps and Bungie can never do anything half-way to please everyone. I think I'm really out, though. After news of sunsetting, erasing our Nightfall scores, erasing our lifetime K/D, and the boring content of the last few seasons, SBMM was the only thing keeping my interest. Why is it so difficult for Bungie to compromise?
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1 ReplyCbmm should determine the lobbies, but after that I agree that the teams should be balanced.
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1 ReplyI call bs on that almost every match ive played since the change has been close to a little trailing. And stop spreading this ridiculous notion that sbmm had great lobby balancing when you know it didnt. Bungie has one of the worst lobby balancing right next to cod.
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5 RepliesBecause that never happened in SBMM?
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2 Replies[quote]Topic header. I really really liked SBMM in 6v6 playlists because it kept the discrepancy between skill brackets inside the lobby relatively smaller / everyone was closer to each other's skill, and so the lobby balancing had less room for f*ck ups like it's prone to do while balancing the teams after the matchmaking has formed the lobby itself. Felt the CBMM immediately yesterday in a bad way. Around / little over a half of the 6v6 games were mercies or stomps in either direction, which is either boring or instant leave because there's no point in staying as your entire team melts around you and the gameplay is running away from 1vXs for 7-9 minutes. The lobby balancing just does not work in creating even teams when there's huge differences in between player skill brackets inside the lobby. And I know the caveats in SBMM. My own bracket is relatively high, and I've felt the longer queue times and higher latencies. I just honestly preferred those to the stomp fests of yesterday. Stomps have no personal agency, no fun and so no point. Guess it's time to start maining rumble and survival again. -edit- Ideally fix the lobby balancing; solve the actual issue. What matchmaking type is better is a separate discussion. -edit 2- To clarify, this isn't an argument for whatever matchmaking should be in use. This isn't about matchmaking (SBMM / CBMM) at all. It's about lobby balancing that makes / balances the teams based on individuals skill brackets after the matchmaking forms the lobbies, a mechanic that has always had subpar functionality in D2. Matchmaking is it's own separate discussion. -edit 3- Almost every comment missed the mark on lobby balancing and mistakes this as a matchmaking post when the 2 mechanics are separate. Time to abandon thread I suppose. Have a good one folks.[/quote] Cry more canon fodder. Its time everyone got a slice of cake. Not just noobs
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40 RepliesEdited by Shamrock-74: 6/12/2020 7:40:34 PMYou like SBMM because you simply didn’t have to improve. But now that SBMM is gone your starting to realize the true reality of the Crucible. Which is that players will be better than you, and the only way to not get shit on is by improving. So improve or don’t. Fact is if you don’t like SBMM you most likely don’t want to get better.
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I dunno what you're on but Mercies were much more common with SBMM. Big example, Iron Banner.
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2 RepliesFinding matches has gone from 5-10 minutes to 30 seconds, what were constant mercy rules is now actual balanced matches, and what were lagfests are now smooth connection games. I see nothing wrong with SBMM
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Just take the L and move onto the next game. Those bad players could easily end up on a team with an above average player like me and get carried. Assuming you arent fighting a stacked team, It's random and brings back those FPS days of a seeing a god slaughter everyone in a lobby. I've certainly come across players above me, and I get slapped and don't complain. And I mean really slapped because I mostly played PvP back in Season 3 Graviton Meta where there were gym levels of sweat. Even with skill based matchmaking, you will lose to the better players. This just speeds up the process 🙃
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2 RepliesWe've been down the road before and the relentless pub stomping of lower players drives them out of the crucible and ends up ruining the entire pvp experience. Why Bungie caved on this to the crying streamers I'll never know.
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2 RepliesAs soon as I got over my initial excitement for SBMM being removed, I said Bungie needs to fix team balancing ASAP. It’s the real reason why stomps happen so often, not CBMM. If it isn’t addressed, SBMM could creep back in since the heavy majority of SBMM advocates either don’t understand that team balancing causes the stomps, or ignore it since it doesn’t fit their agenda.
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5 RepliesThe soft destiny community compared to the veteran halo community. You guys whine about everything
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1 ReplyWith SBMM, the game tries to connect people together who are of a simmilar skill level. However this tends to come at the cost of connection quality and longer load times. It can lead to matches where people take delayed damage and sometimes where control points don't change teams when they should. With CBMM, the game connects players who have the best connection to the server or internet. However, this does lead to less balanced matches, steam-rolls, and unexciting matches where control of the match is up to RNG. We had this problem back in Destiny 1. When Bungie first implemented SBMM it caused so many PvP functionality problems. JUST WATCH... https://www.youtube.com/watch?v=YbRQeIvBF5E As you can see it was less than good... At this point I'm 99.9% certain that we have two choices. Balance over Connection Quality or Connection Quality over Balance.
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5 RepliesCbmm is back. The only real place left with sbmm is competitive. I hate to say this to everyone, but you’ll have to go there now to avoid sweats. Think of things this way: If all casuals leave ALL other playlists and go into ONLY comp, where sbmm is, 2 things will happen. Both will greatly benefit us in time. 1. Sweats only have other sweats in all other playlists. They always run stacked, which means that both teams will more then likely be stacked in both teams in their games. This WILL mess up their connections, with both teams running with people who could or could not have good connections. Their would ALWAYS be at least 1 person on both teams with that bad connection, which will cause trouble for them. This will be just the beginning of their troubles. Their load times to actually get into a game along with game stability will become worse. With no casuals to farm, they game will be forced to “cut corners,” to find people for them. Laggier matches and lobbies with only highly skilled players will outright destroy their experience, and they’ll come to the forums to try and say “you (insert swear) didn’t actually freaking turn off sbmm,” when they really did. 2. Population statistics, Sbmm vs cbmm. You can guess that bungie would immediately take notice of a strange population trend where people are FLOODING into comp, a sbmm playlist generally avoided by most. Think of it this way. It may be a hard playlist, but casuals have a significantly easier and more fun time not getting stomped. Remember, don’t think about the pinnacle weapons. ANY of them. They’re being sunset. So what’s really frustrating about comp anymore with no viable rewards? Sweats CANNOT go into there to farm, due to sbmm. It won’t work, especially in freelance. Now bungie will take full notice that in a strange turn of events, comp, a sbmm playlist is ABSOLUTELY POPULATED with more players then ALL OTHER CBMM playlists. Ask yourself. What will this statistic tell them? The cbmm change will eat itself alive by drowning out the REAL TOXICITY of high tier players being forced to play against only other high tier players. They left us no choice. They want to farm, let em farm each other. There’s really nothing forcing us to play with them if we just forget about pinnicle a in comp and play that over the other playlists. Spread the word of a comp master race people.
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For me, the lobby balancing was abysmal even with SBMM. Just mercies and blow-outs, not fun at all.
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Well, I mean folks have had this debate between the two, and I do remember some older posts saying to remove SBMM....so looks like Bungie listened to that feedback, and incorporated it the only way they can. We'll all see the other side of whatever coin this is, and the complainers will cycle through to a different group, once again. I mean, it's the nature of this particular community. If there [b][i]really[/i][/b] was some middle ground, for [i][b]this[/b][/i] game, it would have been established a while back. Since it hasn't, it pretty much tells you what Bungie can and can't do right now. Whether or not you want to believe that, is a different story entirely. So play it, compare, and get ready to give feedback......again.
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As a 1.4 I've just dropped by to say: Welcome to the club.