I don't think the new system makes endgame more significant. That is the HOPE, but we won't know until people start completing the endgame. Common sense, though, tells us that it won't matter. If the gear in endgame is really that significant, it is also significant enough to ruin balance in PVP - and they REMADE the entire game for the sake of making PVP easier to balance. So if there is significant gear in endgame, it won't remain significant for long.
You make a good point about people being able to 1 phase DPS endgame bosses, etc. but that isn't necessarily a problem - if the elite tier endgame loot like Spindle is hard to get. Things were HARD to get in Y1. Not everyone had an icebreaker, G-horn, etc. Y2/Y3 broke faith with that by making all the elite-tier weaponry super easy to get. That effectively ruins the point of this game being a loot grinder - and in fact, its one of the things that destroyed replay value in Y2/Y3.
I have absolutely ZERO problem with people becoming so powerful that they can DPS a boss in a single phase using their endgame gear that they ground long, hard hours for. That is what PVE players ultimately want in PVE - to be able to show power progression by improving their damage output and increasing their killing efficiency. THE PROBLEM since TTK launched is that that gear was never hard to get.
Really, what you are complaining about is Endgame PVE losing its significance because Y2/Y3 catered to the casuals and instant-gratification crowds. THAT is what made PVE endgame lose its significance. The endgame gear wasn't the best in the game and all the rest of the gear that could be called "elite" was super easy to get by quest or by 3oC and repeatedly running strikes.
Case in point? We had powerful weapons and abilities in Y1, and endgame PVE was the end -all, be-all for the game. Certain segments of the population didn't like THAT, mainly because they couldn't get access to that content, and so the importance of endgame was watered down in Y2/Y3.
As for the game needing mastery? I think you show mastery by being able to flawlessly negotiate raid challenges/mechanics, not by suffering through tedious combat with weak weapons. Quite literally, not since Y1 has AI difficulty been the cause for raid failures. Everything since Y1 has been difficult because of the mechanics, but once you figure out the mechanics and develop a strategy for overcoming them, you have effectively mastered the raid.
You don't show mastery by suffering through long, drawn out, tedious gunfights, you demonstrate mastery in PVE by being able to negotiate difficult game mechanics to achieve a certain goal. All it shows by completing content with nothing but a primary weapon is that you have the patience required to plink away at bosses who aren't necessarily hard - they're just tedious. And that's not fun.
Bottom line, Destiny in PVE needs to embrace the SUCCESSES of Y1 and continue to build upon it to address its short comings. Not all of Y1 was a mistake.
English
-
Also, pretending people didnt cheese PvE to get guns like Mythoclast is a big part of this discussion. Exploiting BKs really make a lot of progression moot. There will almost certainly be weapons that are going to be needing tuning in either PvE or pvp. I think itll be interesting how theyre new ability to tune things for pve or pvp independently works out. Im going to stick to my guns while agreeing to most of what you say. Looking at the way Bungie's raid bosses have evolved over D1, its become more mechanic intensive and less shooty intensive, I actuallybhave high hopes for what we see in D2.
-
Year 1 was the best in PvE to me, too. But most folks refer to Year 3 when they refer to "feeling powerful" in PvE I think. That seems to be one of the biggest issues to me. Mastery of mechanics is what im referring to specifically, and i think i was certain to do so in my op. I regret you spent so much time addressing it as I already had lol. In most cases a fight lasting longer than one damage phase is not necessarily tedious and drawn out. But it is a shooter, so if spending time in a boss fight shooting things feels like its tedious and drawn out, so would hitting abilities and auto attacks in a game such as WoW or FFXIV. Its a fundamental part of the experience. If you didnt time shooting, itd probably be kinda boring. I think Atheon is the poster child for how Destiny boss fights should go. Maybe with a little more variety as the fight continues.