[quote]For Stone Feedback make it so a few shots on Target freeze and encase target in Stasis Crystals, consecutive shots explode the Stasis crystals and explosions cause a Freezing chain of crystals to spread from the first target.[/quote]
The devs made it clear eith the launch of [b]Beyond Light[/b] that they want to very mindful in putting limitations on how often players can utilize lock-down effects such as [b]Freeze[/b] for both PvE and PvP.
They do this by limiting [b]Freeze[/b] to being applied by:
• Abilities with cooldowns that can only be reduced so far by investing in the relevant Stats
• Legendary Weapon Perks that either progressively apply [b]Slow[/b] stacks until they [i]work up[/i] to a full [b]Freeze[/b] but can [u]only[/u] appear on Special/Heavy ammo weapons such as [b]Chill Clip[/b] and [b]Cold Steel[/b] or when a nearby target is caught within a Stasis Crystal caused by [b]Tombstone[/b] which of course requires a precision kill of a primary target.
• Exotic Weapon Traits which apply [b]Freeze[/b] but have strict limiting factors, such as the reliance on Heavy ammo used by [b]Salvation’s Grip[/b] or [b]Winterbite[/b], Special ammo limitations [i]and[/i] additional requirement such as having to land “nearly all” pellets fired by [b]Conditional Finality[/b] (when firing Stasis Pellets, naturally) or defeat a sufficient number of nearby enemies to apply enough stacks of Slow to activate Freeze with [b]Ager’s Scepter[/b], or under specific circumstances with Primary ammo Exotics such as having to [i]fire a Charged Shot after activating a Special Reload upon scoring a weapon kill[/i] with [b]Cryosthesia 77K[/b] or by building enough stacks of [b]Slow[/b] to work you way up to [b]Freeze[/b] by [i]rapidly landing precisions hits[/i] using [b]Wicked Implement[/b] (the Catalyst for which grants Tombstone, which makes provides a viable means to sustain its ammo economy loop against red bars).
Given the sorts of limitations currently in place to limit the uptime of [b]Freeze[/b] effects, I have to say I feel it is [u]incredibly unlikely[/u] the devs will add a new Legendary weapon Perk that behaves in a fashion similar to the one you envision.
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This. But OP makes a good point that stasis weapons need a new ad-clear focused perk. Maybe an explosive payload analog that can shatter things instantly (dealing increased damage) Or a perk that places stasis mines after landing a significant potion of the magazine (slowing but not freezing those hit and dealing good damage)
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Like a stasis wildcard where the bolts slow.