Alright so we got Jolting Feedback, which is great for Arc, but now I want to see a Scorching Feedback and Stone Feedback, gotta upgrade my other favorite subclasses.
For Scorching Feedback make it apply Scorch every bullet til it causes an Ignite, Scorch stacks can stack even after initial Ignitions to create Ignition chains.
For Stone Feedback make it so a few shots on Target freeze and encase target in Stasis Crystals, consecutive shots explode the Stasis crystals and explosions cause a Freezing chain of crystals to spread from the first target.
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Why not slowing feedback? You let the other ones keep their verb name.
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JF was necessary to be on par with solar since no one wants to constantly reload after a kill to jolt. Stone Feedback? That name has nothing to do with stasis. Scorching Feedback? May as well suggest a flamethrower type added.
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Stone Feedback: hit a joint and gain immunity to all debuffs, but movement speed, accuracy and aim assist are reduced by 50%
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2 RepliesEdited by BetweenMyself: 5/18/2025 12:51:44 AM[quote]For Stone Feedback make it so a few shots on Target freeze and encase target in Stasis Crystals, consecutive shots explode the Stasis crystals and explosions cause a Freezing chain of crystals to spread from the first target.[/quote] The devs made it clear eith the launch of [b]Beyond Light[/b] that they want to very mindful in putting limitations on how often players can utilize lock-down effects such as [b]Freeze[/b] for both PvE and PvP. They do this by limiting [b]Freeze[/b] to being applied by: • Abilities with cooldowns that can only be reduced so far by investing in the relevant Stats • Legendary Weapon Perks that either progressively apply [b]Slow[/b] stacks until they [i]work up[/i] to a full [b]Freeze[/b] but can [u]only[/u] appear on Special/Heavy ammo weapons such as [b]Chill Clip[/b] and [b]Cold Steel[/b] or when a nearby target is caught within a Stasis Crystal caused by [b]Tombstone[/b] which of course requires a precision kill of a primary target. • Exotic Weapon Traits which apply [b]Freeze[/b] but have strict limiting factors, such as the reliance on Heavy ammo used by [b]Salvation’s Grip[/b] or [b]Winterbite[/b], Special ammo limitations [i]and[/i] additional requirement such as having to land “nearly all” pellets fired by [b]Conditional Finality[/b] (when firing Stasis Pellets, naturally) or defeat a sufficient number of nearby enemies to apply enough stacks of Slow to activate Freeze with [b]Ager’s Scepter[/b], or under specific circumstances with Primary ammo Exotics such as having to [i]fire a Charged Shot after activating a Special Reload upon scoring a weapon kill[/i] with [b]Cryosthesia 77K[/b] or by building enough stacks of [b]Slow[/b] to work you way up to [b]Freeze[/b] by [i]rapidly landing precisions hits[/i] using [b]Wicked Implement[/b] (the Catalyst for which grants Tombstone, which makes provides a viable means to sustain its ammo economy loop against red bars). Given the sorts of limitations currently in place to limit the uptime of [b]Freeze[/b] effects, I have to say I feel it is [u]incredibly unlikely[/u] the devs will add a new Legendary weapon Perk that behaves in a fashion similar to the one you envision. (΄◉◞౪◟◉`)