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2/24/2021 10:34:14 AM
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It doesnt work, sbmm was removed because if this, you would be quick enough to moan that you are connecting to people from other continents quick enough because sbmm doesnt factor in where you are to the other players on a peer to peer server. Then it becomes a laggy mess The only thing to do is get better, i know it sounds like a bad reaponse but it is the healthiest way. Get better at positioning, understand the guns and abilities you use to utilise them most efficiently, practice more advanced movement. It is going to be tough but sbmm creates more issues than it solves. Plus stasis will get nerfed soon enough so we have that to look forward to.
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  • Completely agree that a competitive game mode should just be connection based and have nothing to do with skill. We wouldn't want it to be competitive. They could set up regions and have players with similar connections play people in that pool that share the same skill level..holy crap..this is unbelievable (Shaxx got excited)

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  • CBMM doesn't work either because of the now small playerbase and team balancing thrown into the mix. The p2p servers will still match you with somone on the far side of the globe and you still end up playing against people rubber banding all over the map. The "get good" response isn't helpful to players of a lesser skill gap, particularly if they are being crushed by better players at every turn. It soon becomes tedious and disparaging for them and eventually give up on the mode, hence why PvP is in it's current state. Overall, across all platforms crucible is about 3% of the current player base, that's taking out IB and trials. Possibly the best way forward is maybe a tiered ranking system; where you would play against others of your own ability but as you improve you would then move up against better players but can never go backwards. In that tiered system as you progress the rewards should become substantialy better, incentivising players to improve but without the fear of being crushed or having to sweat in every match. Hopefully making PvP fun again. The other ideal solution would be dedicated PvP servers, but in an interview Luke Smith basically said that was never going to happen. So scratch that notion.

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  • [quote] Overall, across all platforms crucible is about 3% of the current player base, that's taking out IB and trials. [/quote] If you're gonna make a wild claim like that you better site some sources because I've never seen the crucible numbers drop below 50% of the PvE numbers regardless of whether Trials or IB is around.

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  • Snap!

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  • So you just made the number up for giggles then? Shouldn't be that difficult to give a source.

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  • No that came from warmind.io But you haven't corroborated your numbers hence "snap" 😉

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  • As of yesterday 738.2K crucible, 974.2k PvE from DestinyTracker. According to your numbers of 700k of those players are solely there because of Iron Banner. Quite unlikely

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  • Edited by Kaibosh: 2/24/2021 4:17:01 PM
    Out of an historic player base of 8.8 million according to guardian.gg which is roughly 9% but that's still taking in IB and trials by your numbers so my 3% for crucible alone isn't far off the mark.

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  • Considering every account that's ever been made to be the "player base" isn't really the way I would use the word. Guess only 3.5% of the player base playes PvE then.

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  • Edited by Kaibosh: 2/24/2021 4:33:34 PM
    https://destinytracker.com/destiny-2 So according to these numbers my percentage is validated so where from these numbers and remember you quoted DT did you get 50% participation? Not to mention those numbers on DT are daily.

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  • Yesterday - Crucible Players - 676.2k Yesterday - PvE Players - 898.7k Crucible had about 75% the number of people engage with it that PvE had

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  • Edited by Stomp: 2/24/2021 5:23:46 PM
    You also gotta remember every person who just logs in to orbit is counted as a pve player. There's usually arround 50-75% crucible participation daily from the playerbase according to destiny tracker.

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  • DT's tracked player base is 22 million accounts yesterday's figure for crucible was 728.8k. That's not 50 to 70% of the player base. But if you want to look at it from a daily perspective. It still really only adds up to about 24% participation in pvp compared to PvE and I'm counting gambit as PvE. Ref: guardian.gg Warmind.io Destiny Tracker

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  • Edited by Stomp: 2/25/2021 10:24:20 PM
    Daily player count. Destiny trackers daily player base sees about 50-75% participation. 22 million accounts created is every account that's ever been. Hardly what we consider a player base.

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  • https://warmind.io/activity

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  • Edited by Stomp: 2/25/2021 11:18:47 PM
    I guess it depends on the time frame you want to use. Warmind will tell you currently what's going on, but destiny tracker tells you for what happened for the entire day. Which one is more relevant? Probably whichever one we think validates our argument rather than offers useful data. Yesterday there were 1 million players and 700k+ of them participated in the crucible at some point during the day. What matters more, how many people are playing it at a given time or how many people are playing at least one game throughout the day? Genuine question. About 20% is in the iron banner right now. That's a relatively healthy population. It should be more, but it could be a lot less.

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  • Then your numbers are wrong anyway since destiny tracker counts total players toward activities not individual. If I leave pvp then come back in it counts me twice. Warmind i.o gives the closest possible count since it refreshes every 3hrs. Yesterdays percentage had 5% in crucible and 24% in iron banner. Last week pvp percentage never topped 15% total crucible.

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  • Edited by Stomp: 2/26/2021 7:02:34 AM
    Destiny tracker counts the same player twice? That doesn't seem right. By your logic you would be counted as a player every single time you go from match to match after going to orbit for the queue. It also doesn't make sense because they're pulling their info from the api, and the api doesn't count players that way. It's all account based. Furthermore, you aren't counting iron banner as crucible (it is). When I looked earlier that puts the playerbase for the last 3 hours at around 25% participating in pvp. Which would be in line with a daily 50-75% engagement from the 24hr playerbase. I'm happy to link you to the api browser if you'd like to see how the metadata is pulled.

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  • You cant count iron banner as regulation crucible since it only happens once a month, plus it's liked vastly more then regular crucible. If the api you use is counting total player accounts then the numbers you have would still be wrong since it would be counting non active accounts and using them as data. Warmind gives the closet actual count at a given interval of three hours. I'm sorry but the only way pvp is reaching 700k players a day is by bungie fudging the numbers.

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  • Edited by Stomp: 2/26/2021 4:29:32 PM
    Ah, so there it is, you disregarding destiny tracker's numbers isn't based on any information you have. It's based on an opinion you aren't willing to change. We will get nowhere with this. By the way, Warmind uses the same api that destiny tracker uses.. ya know...the Destiny one....that bungie made public. Also, not counting iron banner as crucible is ridiculous. It's listed in the api as crucible. Most daily crucible players play it rather than normal crucible when it's out, and it's in the crucible directory in the game. You're being purposely obtuse because you can't stand the thought of your opinion being wrong.

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  • Sorry but if I go to warmind and look up current activity it lists crucible and iron banner as seperate not one. I'm not doing anything but explaining to you how something that tracks total players not individual's cant be used as an adequate source. It's like stores tracking there customer count by how many times the doors open. Unless they factor out the people who come multiple times and employees the numbers dont work. Fact is the pvp in this game has declined since season of arrivals and will continue till changes are made to help. I use to like pvp but it's just not worth it anymore in its current iteration.

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  • That we can agree on. Pvp has been in a constant state of decline since they released trials in such a horrible state. There's definitely some work to be done.

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  • Against what base number? Your math and argument thus far are baseless. When in fact if bother to track numbers over a longer peroid of time and come to an educated conclusion then come back to me. Until then get back in your box kid.

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  • There's no need for boasting like you proved some point. I haven't done some detailed statistical analysis but neither have you. You brought up a percentage that happens to be true but also happens to be somewhat irrelevant when compared to the corresponding PvE percentage. I'll admit when I called the claim wild I thought you were claiming that Crucible had 97% less players than PvE, I didn't realize you were comparing it to all accounts ever made.

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  • Edited by Kaibosh: 2/24/2021 4:56:48 PM
    I did prove a point, You tried to ply your wits against the adults and were found wanting. Clearly you never botherd to read the thread properly but merely jumped at an opportunity to bump your gums on a subject you thought you were knowledgeable about. Life fact kid: look before you leap. I'll accept your apology for your ignorance on this matter. Have a nice day☺

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