I firmly believe that going from random armor rolls to slotted perks was one of the best changes this game has made to armor. Before this, I would get one armor set, even if the pieces didn't match, that had the scavenger or finder perks I wanted, and I was done. I didn't want to get 50 copies of Forge armor to hopefully get that right combination of perks. Getting a class item with Bow Scavenger and Sidearm Reserves was a kick in the teeth. I ended up basically getting enough random class items to cover every Scavenger perk in the game, and I used the Tangled Shore helmet you get from killing Barons that had Heavy Lifting and Heavy Ammo Finder. That was it. My gauntlets [i]kinda[/i] mattered for reload, but I tend to run drop mag on all my guns, and I had pre-nerf Rally Barricade, so that didn't matter. Chest and Leg armor were completely useless to me, so it became "Decide which special/heavy to use, swap out my class item and [i]maybe[/i] my gauntlets, and that's it"
It ruined armor set grinds for me too. I'm the kind of person who says "Hey, I'm gonna do the Mars Flashpoint and some EP, so I'm gonna put on my full Escalation Protocol armor set and run Polaris Lance with the Braytech rocket" or "Time for some forge grinding, I'll use my Forge armor with Ringing Nail and Anarchy today!". I could do this in 1.0, but it meant not having a full matching set or losing out on viability because my EP helmet had Primary Scavenger and my class item rolled reserve perks for guns I don't use. Because of this, I often didn't do this.
With 2.0, I now have 3 full sets of different affinity Forge armor to throw on for any given weapon combo, especially with the re-introduction of generic finder perks. I also have three sets of different affinity armor that pushes me to 100 Discipline for Armament Demolitionist build, and while those sets are made of mismatched pieces, I use the Eververse ornaments to make a working Eververse set with the perks I need (my three sets use Optimacy, Phenotype, and Sunbreak gear). If I'm grinding armor from an activity, I stack all the armor I have for it on my character and delete old pieces as new ones with better stats are earned.
I also have reasons to run old content again. Before, if I got a full set of Great Hunt armor, I was done. The rolls didn't matter, because it was never a concise set. Now I only have to overcome affinities to make a base functional set, and the reusable mods mean that I can slot in all the amazing Taken mods and experiment with other mods as well. This makes me want to use the armor in its home activity, so I end up raiding more for armor rolls and for the fun of it. To me, even with the annoyance of affinities and lack of high stat world drops, 2.0 is vastly superior to 1.0
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I have my opinion and you have yours. Everyone has different tastes. I personally like to be one of the only people with an almost fully optimized build due to the amount that I grind. Now, since it’s less random chance than before and it’s merely grinding for stat rolls, people have more of a straight shot to optimization and it makes me almost not want to grind for any armor whatsoever.