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originally posted in: welcome back handcannon meta. (PC)
Edited by WishingForRivenTentaclesTV: 12/7/2020 9:57:09 PM
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[quote]Objectively worse in comparison to only certain archetypes. [b]you do understand that the same logic applies to you too, right? 180s require 75% accuracy for a 1 second ttk sub AR range? 110s also sit at a 1 second ttk and jump to a 1.5 when you miss. Most scouts beat out HCs in range and flinch. Pulses easily out ttk them, still do great burst, and have cracked range. ARs are 10 times more forgiving and still kill quicker. Also, bad use of objective, as it is subjective to the situation, but it's ttk is objectively worse. Please provide numbers and facts, it would be great.[/b] And using only Ttk when trying to compare viability in an actual match isn't a good way of determining viability. Meaning what math points to is largely irrelevant [b]So killing your enemy quicker isn't viable? It's not "largely itrellevent", it is the #1 factor in a gun fight. Someone using a hand cannon vs a pulse or scout, if they are the exact same skill and both engage in a gunfight, will always die. When it comes to situations individually, cover and movement come in to play, but if they are evenly matched, the HC user will lose. [/b] [/quote]
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