One of Luna’s greatest weakness’ is it’s lack of range. No range perks and it comes with a stability MW. If you are getting beat by a Luna user at pulse range, that means you are just sitting still and letting him get precision shots on you(in which case the extra damage from Magnificent Howl can make up for the damage drop off but not the accuracy/aim assist) or they are an exceptionally skilled player.
That, or you are not aware of it’s actual effective range and are challenging it stupidly. If you are out of range on Luna, a pulse can easily beat it. Particularly if you strafe a little bit, which will make it that much harder for even a skilled player to land consecutive precision hits at range. I beat plenty of Luna’s in Comp and QP, primarily using a Trust with a high range stat. If you can’t beat Luna at range with a pulse, that’s on you.
Have the gun myself and I can say all of this from experience. There is a noticeable difference in accuracy and damage drop off between Luna and Trust. I almost didn’t like Luna right away because it didn’t pair as well with a shotgun and left you at a significant disadvantage at range, which has to be made up for with an aggressive/smart positioning play style. I much prefer Luna with a sniper most of the time, unless it’s Comp. Most maps you’ll want a shotgun more often then not.
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