Even If I bind my keys so that charged melee always has priority, when I use this ability up close a standard punch is executed instead. Is this working as intended?
If it is I don’t think it makes much sense, since 90% of the time players are using it in close proximity to the enemy.
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I've noticed this too and it's extremely annoying. Might have something to do with the knockout aspect but I'm not 100% positive on that. Might just be something about the melee itself that needs a fix
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5 RepliesI thunder clapped your mom last night
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1 ReplyEdited by SAXplayer7: 9/2/2022 10:27:44 PMI can’t take the name thunder clap seriously [spoiler]🌩🍑👋🏼[/spoiler]
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1 ReplyI think it's supposed to do that, but i'm not sure. Thunderclap IS a ranged melee, so it ends up doing the same thing as most other ranged melees i've used on any class when you're too close to the thing you're punching.
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1 ReplyIt’s strange.. I’ve been looking down to avoid this issue